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Merge pull request #20532 from BastiaanOlij/arraymesh_surface_find_by_name

Added a method to find the index for a surface with a given name
Rémi Verschelde %!s(int64=7) %!d(string=hai) anos
pai
achega
90298ddf01
Modificáronse 3 ficheiros con 33 adicións e 1 borrados
  1. 21 1
      doc/classes/ArrayMesh.xml
  2. 11 0
      scene/resources/mesh.cpp
  3. 1 0
      scene/resources/mesh.h

+ 21 - 1
doc/classes/ArrayMesh.xml

@@ -40,18 +40,21 @@
 			<return type="void">
 			</return>
 			<description>
+				Centers the geometry.
 			</description>
 		</method>
 		<method name="clear_blend_shapes">
 			<return type="void">
 			</return>
 			<description>
+				Remove all blend shapes from this [code]ArrayMesh[/code].
 			</description>
 		</method>
 		<method name="get_blend_shape_count" qualifiers="const">
 			<return type="int">
 			</return>
 			<description>
+				Returns the number of blend shapes that the [code]ArrayMesh[/code] holds.
 			</description>
 		</method>
 		<method name="get_blend_shape_name" qualifiers="const">
@@ -60,6 +63,7 @@
 			<argument index="0" name="index" type="int">
 			</argument>
 			<description>
+				Returns the name of the blend shape at this index.
 			</description>
 		</method>
 		<method name="get_surface_count" qualifiers="const">
@@ -77,12 +81,23 @@
 			<argument index="1" name="arg1" type="float">
 			</argument>
 			<description>
+				Will perform a UV unwrap on the [code]ArrayMesh[/code] to prepare the mesh for lightmapping.
 			</description>
 		</method>
 		<method name="regen_normalmaps">
 			<return type="void">
 			</return>
 			<description>
+				Will regenerate normal maps for the [code]ArrayMesh[/code].
+			</description>
+		</method>
+		<method name="surface_find_by_name" qualifiers="const">
+			<return type="int">
+			</return>
+			<argument index="0" name="name" type="String">
+			</argument>
+			<description>
+				Return the index of the first surface with this name held within this [code]ArrayMesh[/code]. If none are found -1 is returned.
 			</description>
 		</method>
 		<method name="surface_get_array_index_len" qualifiers="const">
@@ -109,6 +124,7 @@
 			<argument index="0" name="surf_idx" type="int">
 			</argument>
 			<description>
+				Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method add_surface_from_arrays]).
 			</description>
 		</method>
 		<method name="surface_get_blend_shape_arrays" qualifiers="const">
@@ -117,6 +133,7 @@
 			<argument index="0" name="surf_idx" type="int">
 			</argument>
 			<description>
+				Returns the blend shape arrays for the requested surface.
 			</description>
 		</method>
 		<method name="surface_get_format" qualifiers="const">
@@ -143,6 +160,7 @@
 			<argument index="0" name="surf_idx" type="int">
 			</argument>
 			<description>
+				Get the name assigned to this surface.
 			</description>
 		</method>
 		<method name="surface_get_primitive_type" qualifiers="const">
@@ -171,6 +189,7 @@
 			<argument index="1" name="material" type="Material">
 			</argument>
 			<description>
+				Set a [Material] for a given surface. Surface will be rendered using this material.
 			</description>
 		</method>
 		<method name="surface_set_name">
@@ -181,7 +200,7 @@
 			<argument index="1" name="name" type="String">
 			</argument>
 			<description>
-				Set a [Material] for a given surface. Surface will be rendered using this material.
+				Set a name for a given surface.
 			</description>
 		</method>
 		<method name="surface_update_region">
@@ -201,6 +220,7 @@
 		<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode">
 		</member>
 		<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
+			An overriding bounding box for this mesh.
 		</member>
 	</members>
 	<constants>

+ 11 - 0
scene/resources/mesh.cpp

@@ -966,6 +966,16 @@ void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material)
 	emit_changed();
 }
 
+int ArrayMesh::surface_find_by_name(const String &p_name) const {
+	for (int i = 0; i < surfaces.size(); i++) {
+		if (surfaces[i].name == p_name) {
+			return i;
+		}
+	}
+
+	return -1;
+}
+
 void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
 
 	ERR_FAIL_INDEX(p_idx, surfaces.size());
@@ -1312,6 +1322,7 @@ void ArrayMesh::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
 	ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material);
 	ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &ArrayMesh::surface_get_material);
+	ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
 	ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
 	ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
 	ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &ArrayMesh::surface_get_arrays);

+ 1 - 0
scene/resources/mesh.h

@@ -212,6 +212,7 @@ public:
 	void surface_set_material(int p_idx, const Ref<Material> &p_material);
 	Ref<Material> surface_get_material(int p_idx) const;
 
+	int surface_find_by_name(const String &p_name) const;
 	void surface_set_name(int p_idx, const String &p_name);
 	String surface_get_name(int p_idx) const;