|
@@ -0,0 +1,151 @@
|
|
|
+/**************************************************************************/
|
|
|
+/* xr_vrs.cpp */
|
|
|
+/**************************************************************************/
|
|
|
+/* This file is part of: */
|
|
|
+/* GODOT ENGINE */
|
|
|
+/* https://godotengine.org */
|
|
|
+/**************************************************************************/
|
|
|
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
+/* */
|
|
|
+/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
+/* a copy of this software and associated documentation files (the */
|
|
|
+/* "Software"), to deal in the Software without restriction, including */
|
|
|
+/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
+/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
+/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
+/* the following conditions: */
|
|
|
+/* */
|
|
|
+/* The above copyright notice and this permission notice shall be */
|
|
|
+/* included in all copies or substantial portions of the Software. */
|
|
|
+/* */
|
|
|
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
+/**************************************************************************/
|
|
|
+
|
|
|
+#include "xr_vrs.h"
|
|
|
+
|
|
|
+#include "servers/rendering/renderer_scene_render.h"
|
|
|
+#include "servers/rendering_server.h"
|
|
|
+
|
|
|
+void XRVRS::_bind_methods() {
|
|
|
+ ClassDB::bind_method(D_METHOD("get_vrs_min_radius"), &XRVRS::get_vrs_min_radius);
|
|
|
+ ClassDB::bind_method(D_METHOD("set_vrs_min_radius", "radius"), &XRVRS::set_vrs_min_radius);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("get_vrs_strength"), &XRVRS::get_vrs_strength);
|
|
|
+ ClassDB::bind_method(D_METHOD("set_vrs_strength", "strength"), &XRVRS::set_vrs_strength);
|
|
|
+
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_min_radius", PROPERTY_HINT_RANGE, "1.0,100.0,1.0"), "set_vrs_min_radius", "get_vrs_min_radius");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_strength", PROPERTY_HINT_RANGE, "0.1,10.0,0.1"), "set_vrs_strength", "get_vrs_strength");
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("make_vrs_texture", "target_size", "eye_foci"), &XRVRS::make_vrs_texture);
|
|
|
+}
|
|
|
+
|
|
|
+XRVRS::~XRVRS() {
|
|
|
+ if (vrs_texture.is_valid()) {
|
|
|
+ ERR_FAIL_NULL(RS::get_singleton());
|
|
|
+ RS::get_singleton()->free(vrs_texture);
|
|
|
+ vrs_texture = RID();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+float XRVRS::get_vrs_min_radius() const {
|
|
|
+ return vrs_min_radius;
|
|
|
+}
|
|
|
+
|
|
|
+void XRVRS::set_vrs_min_radius(float p_vrs_min_radius) {
|
|
|
+ if (p_vrs_min_radius < 1.0) {
|
|
|
+ WARN_PRINT_ONCE("VRS minimum radius can not be set below 1.0");
|
|
|
+ vrs_min_radius = 1.0;
|
|
|
+ } else if (p_vrs_min_radius > 100.0) {
|
|
|
+ WARN_PRINT_ONCE("VRS minimum radius can not be set above 100.0");
|
|
|
+ vrs_min_radius = 100.0;
|
|
|
+ } else {
|
|
|
+ vrs_min_radius = p_vrs_min_radius;
|
|
|
+ vrs_dirty = true;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+float XRVRS::get_vrs_strength() const {
|
|
|
+ return vrs_strength;
|
|
|
+}
|
|
|
+
|
|
|
+void XRVRS::set_vrs_strength(float p_vrs_strength) {
|
|
|
+ if (p_vrs_strength < 0.1) {
|
|
|
+ WARN_PRINT_ONCE("VRS strength can not be set below 0.1");
|
|
|
+ vrs_strength = 0.1;
|
|
|
+ } else if (p_vrs_strength > 10.0) {
|
|
|
+ WARN_PRINT_ONCE("VRS strength can not be set above 10.0");
|
|
|
+ vrs_strength = 10.0;
|
|
|
+ } else {
|
|
|
+ vrs_strength = p_vrs_strength;
|
|
|
+ vrs_dirty = true;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+RID XRVRS::make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci) {
|
|
|
+ ERR_FAIL_COND_V(p_eye_foci.is_empty(), RID());
|
|
|
+
|
|
|
+ int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH);
|
|
|
+ int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT);
|
|
|
+
|
|
|
+ Size2 vrs_size = Size2(0.5 + p_target_size.x / texel_width, 0.5 + p_target_size.y / texel_height).round();
|
|
|
+ float max_radius = 0.5 * MIN(vrs_size.x, vrs_size.y); // Maximum radius that fits inside of our image
|
|
|
+ float min_radius = vrs_min_radius * max_radius / 100.0; // Minimum radius as a percentage of our size
|
|
|
+ real_t outer_radius = MAX(1.0, (max_radius - min_radius) / vrs_strength);
|
|
|
+ Size2 vrs_sizei = vrs_size;
|
|
|
+
|
|
|
+ // Our density map is now unified, with a value of (0.0, 0.0) meaning a 1x1 texel size and (1.0, 1.0) an max texel size.
|
|
|
+ // For our standard VRS extension on Vulkan this means a maximum of 8x8.
|
|
|
+ // For the density map extension this scales depending on the max texel size.
|
|
|
+
|
|
|
+ if (target_size != vrs_sizei || eye_foci != p_eye_foci || vrs_dirty) {
|
|
|
+ // Out with the old.
|
|
|
+ if (vrs_texture.is_valid()) {
|
|
|
+ RS::get_singleton()->free(vrs_texture);
|
|
|
+ vrs_texture = RID();
|
|
|
+ }
|
|
|
+
|
|
|
+ // In with the new.
|
|
|
+ Vector<Ref<Image>> images;
|
|
|
+ target_size = vrs_sizei;
|
|
|
+ eye_foci = p_eye_foci;
|
|
|
+
|
|
|
+ for (int i = 0; i < eye_foci.size() && i < RendererSceneRender::MAX_RENDER_VIEWS; i++) {
|
|
|
+ PackedByteArray data;
|
|
|
+ data.resize(vrs_sizei.x * vrs_sizei.y * 2);
|
|
|
+ uint8_t *data_ptr = data.ptrw();
|
|
|
+
|
|
|
+ Vector2i view_center;
|
|
|
+ view_center.x = int(vrs_size.x * (eye_foci[i].x + 1.0) * 0.5);
|
|
|
+ view_center.y = int(vrs_size.y * (eye_foci[i].y + 1.0) * 0.5);
|
|
|
+
|
|
|
+ int d = 0;
|
|
|
+ for (int y = 0; y < vrs_sizei.y; y++) {
|
|
|
+ for (int x = 0; x < vrs_sizei.x; x++) {
|
|
|
+ Vector2 offset = Vector2(x - view_center.x, y - view_center.y);
|
|
|
+ real_t density = 255.0 * MAX(0.0, (Math::abs(offset.x) - min_radius) / outer_radius);
|
|
|
+ data_ptr[d++] = MIN(255, density);
|
|
|
+ density = 255.0 * MAX(0.0, (Math::abs(offset.y) - min_radius) / outer_radius);
|
|
|
+ data_ptr[d++] = MIN(255, density);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ images.push_back(Image::create_from_data(vrs_sizei.x, vrs_sizei.y, false, Image::FORMAT_RG8, data));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (images.size() == 1) {
|
|
|
+ vrs_texture = RS::get_singleton()->texture_2d_create(images[0]);
|
|
|
+ } else {
|
|
|
+ vrs_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TEXTURE_LAYERED_2D_ARRAY);
|
|
|
+ }
|
|
|
+
|
|
|
+ vrs_dirty = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ return vrs_texture;
|
|
|
+}
|