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Report shader arrays sized after spec constants as zero-sized

This effectively disables validation of the size of the data provided.
Pedro J. Estébanez 1 年之前
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90679f1dcf

+ 1 - 1
thirdparty/README.md

@@ -845,7 +845,7 @@ Files extracted from upstream source:
 Some downstream changes have been made and are identified by
 `// -- GODOT begin --` and `// -- GODOT end --` comments.
 They can be reapplied using the patches included in the `patches`
-folder.
+folder, in order.
 
 
 ## squish

+ 0 - 0
thirdparty/spirv-reflect/patches/specialization-constants.patch → thirdparty/spirv-reflect/patches/1-specialization-constants.patch


+ 18 - 0
thirdparty/spirv-reflect/patches/2-zero-size-for-sc-sized-arrays.patch

@@ -0,0 +1,18 @@
+diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
+index c96dd85439..2ca9c8580d 100644
+--- a/thirdparty/spirv-reflect/spirv_reflect.c
++++ b/thirdparty/spirv-reflect/spirv_reflect.c
+@@ -2692,6 +2692,13 @@ static SpvReflectResult ParseDescriptorBlockVariableSizes(SpvReflectPrvParser* p
+         // ...then array
+         uint32_t element_count = (p_member_var->array.dims_count > 0 ? 1 : 0);
+         for (uint32_t i = 0; i < p_member_var->array.dims_count; ++i) {
++// -- GODOT begin --
++          if (p_member_var->array.spec_constant_op_ids[i] != (uint32_t)INVALID_VALUE) {
++            // Force size to be reported as 0 to effectively disable buffer size validation, since
++            // the value is unreliable anyway as only valid for the default values of the SCs involved.
++            element_count = 0;
++          }
++// -- GODOT end --
+           element_count *= p_member_var->array.dims[i];
+         }
+         p_member_var->size = element_count * p_member_var->array.stride;

+ 7 - 0
thirdparty/spirv-reflect/spirv_reflect.c

@@ -2692,6 +2692,13 @@ static SpvReflectResult ParseDescriptorBlockVariableSizes(SpvReflectPrvParser* p
         // ...then array
         uint32_t element_count = (p_member_var->array.dims_count > 0 ? 1 : 0);
         for (uint32_t i = 0; i < p_member_var->array.dims_count; ++i) {
+// -- GODOT begin --
+          if (p_member_var->array.spec_constant_op_ids[i] != (uint32_t)INVALID_VALUE) {
+            // Force size to be reported as 0 to effectively disable buffer size validation, since
+            // the value is unreliable anyway as only valid for the default values of the SCs involved.
+            element_count = 0;
+          }
+// -- GODOT end --
           element_count *= p_member_var->array.dims[i];
         }
         p_member_var->size = element_count * p_member_var->array.stride;