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@@ -4716,6 +4716,44 @@ void EditorNode::_open_imported() {
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load_scene(open_import_request, true, false, true, true);
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}
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+void EditorNode::dim_editor(bool p_dimming) {
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+ static int dim_count = 0;
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+ bool dim_ui = EditorSettings::get_singleton()->get("interface/dim_editor_on_dialog_popup");
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+ if (p_dimming) {
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+ if (dim_ui && dim_count == 0)
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+ _start_dimming(true);
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+ dim_count++;
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+ } else {
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+ dim_count--;
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+ if (dim_count < 1)
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+ _start_dimming(false);
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+ }
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+}
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+
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+void EditorNode::_start_dimming(bool p_dimming) {
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+ _dimming = p_dimming;
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+ _dim_time = 0.0f;
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+ _dim_timer->start();
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+}
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+
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+void EditorNode::_dim_timeout() {
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+
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+ _dim_time += _dim_timer->get_wait_time();
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+ float wait_time = EditorSettings::get_singleton()->get("interface/dim_transition_time");
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+
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+ float c = 1.0f - (float)EditorSettings::get_singleton()->get("interface/dim_amount");
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+
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+ Color base = _dimming ? Color(1, 1, 1) : Color(c, c, c);
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+ Color final = _dimming ? Color(c, c, c) : Color(1, 1, 1);
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+
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+ if (_dim_time + _dim_timer->get_wait_time() >= wait_time) {
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+ gui_base->set_modulate(final);
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+ _dim_timer->stop();
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+ } else {
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+ gui_base->set_modulate(base.linear_interpolate(final, _dim_time / wait_time));
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+ }
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+}
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+
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void EditorNode::_bind_methods() {
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ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
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@@ -4792,6 +4830,7 @@ void EditorNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_open_imported"), &EditorNode::_open_imported);
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ClassDB::bind_method(D_METHOD("_inherit_imported"), &EditorNode::_inherit_imported);
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+ ClassDB::bind_method(D_METHOD("_dim_timeout"), &EditorNode::_dim_timeout);
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ADD_SIGNAL(MethodInfo("play_pressed"));
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ADD_SIGNAL(MethodInfo("pause_pressed"));
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@@ -6102,6 +6141,13 @@ EditorNode::EditorNode() {
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FileAccess::set_file_close_fail_notify_callback(_file_access_close_error_notify);
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waiting_for_first_scan = true;
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+
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+ _dimming = false;
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+ _dim_time = 0.0f;
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+ _dim_timer = memnew(Timer);
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+ _dim_timer->set_wait_time(0.01666f);
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+ _dim_timer->connect("timeout", this, "_dim_timeout");
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+ add_child(_dim_timer);
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}
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EditorNode::~EditorNode() {
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