Do not change scene on save when debugging
@@ -526,6 +526,10 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
}
void SceneTreeEditor::_node_renamed(Node *p_node) {
+ if (!get_scene_node()->is_ancestor_of(p_node)) {
+ return;
+ }
+
emit_signal("node_renamed");
if (!tree_dirty) {