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@@ -416,16 +416,22 @@ void ShaderPreprocessor::process_define(Tokenizer *p_tokenizer) {
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}
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void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
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+ const int line = p_tokenizer->get_line();
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+
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if (state->skip_stack_else.is_empty()) {
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- set_error(RTR("Unmatched else."), p_tokenizer->get_line());
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+ set_error(RTR("Unmatched else."), line);
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return;
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}
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+ if (state->previous_region != nullptr) {
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+ state->previous_region->to_line = line - 1;
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+ }
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+
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p_tokenizer->advance('\n');
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bool skip = state->skip_stack_else[state->skip_stack_else.size() - 1];
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state->skip_stack_else.remove_at(state->skip_stack_else.size() - 1);
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- Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_include];
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+ Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_filename];
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int index = vec.size() - 1;
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if (index >= 0) {
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SkippedCondition *cond = vec[index];
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@@ -434,6 +440,10 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
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}
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}
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+ if (state->save_regions) {
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+ add_region(line + 1, !skip, state->previous_region->parent);
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+ }
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+
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if (skip) {
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Vector<String> ends;
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ends.push_back("endif");
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@@ -447,8 +457,12 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
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set_error(RTR("Unmatched endif."), p_tokenizer->get_line());
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return;
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}
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+ if (state->previous_region != nullptr) {
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+ state->previous_region->to_line = p_tokenizer->get_line() - 1;
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+ state->previous_region = state->previous_region->parent;
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+ }
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- Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_include];
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+ Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_filename];
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int index = vec.size() - 1;
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if (index >= 0) {
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SkippedCondition *cond = vec[index];
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@@ -461,7 +475,7 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
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}
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void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
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- int line = p_tokenizer->get_line();
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+ const int line = p_tokenizer->get_line();
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String body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
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if (body.is_empty()) {
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@@ -490,6 +504,10 @@ void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
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bool success = v.booleanize();
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start_branch_condition(p_tokenizer, success);
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+
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+ if (state->save_regions) {
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+ add_region(line + 1, success, state->previous_region);
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+ }
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}
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void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
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@@ -510,6 +528,10 @@ void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
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bool success = state->defines.has(label);
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start_branch_condition(p_tokenizer, success);
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+
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+ if (state->save_regions) {
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+ add_region(line + 1, success, state->previous_region);
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+ }
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}
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void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
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@@ -530,6 +552,10 @@ void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
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bool success = !state->defines.has(label);
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start_branch_condition(p_tokenizer, success);
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+
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+ if (state->save_regions) {
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+ add_region(line + 1, success, state->previous_region);
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+ }
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}
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void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
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@@ -594,15 +620,15 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
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return;
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}
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- String old_include = state->current_include;
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- state->current_include = real_path;
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+ String old_filename = state->current_filename;
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+ state->current_filename = real_path;
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ShaderPreprocessor processor;
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int prev_condition_depth = state->condition_depth;
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state->condition_depth = 0;
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FilePosition fp;
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- fp.file = state->current_include;
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+ fp.file = state->current_filename;
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fp.line = line;
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state->include_positions.push_back(fp);
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@@ -614,7 +640,7 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
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// Reset to last include if there are no errors. We want to use this as context.
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if (state->error.is_empty()) {
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- state->current_include = old_include;
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+ state->current_filename = old_filename;
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state->include_positions.pop_back();
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} else {
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return;
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@@ -668,6 +694,15 @@ void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) {
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state->defines.erase(label);
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}
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+void ShaderPreprocessor::add_region(int p_line, bool p_enabled, Region *p_parent_region) {
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+ Region region;
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+ region.file = state->current_filename;
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+ region.enabled = p_enabled;
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+ region.from_line = p_line;
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+ region.parent = p_parent_region;
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+ state->previous_region = &state->regions[region.file].push_back(region)->get();
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+}
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+
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void ShaderPreprocessor::start_branch_condition(Tokenizer *p_tokenizer, bool p_success) {
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state->condition_depth++;
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@@ -676,7 +711,7 @@ void ShaderPreprocessor::start_branch_condition(Tokenizer *p_tokenizer, bool p_s
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} else {
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SkippedCondition *cond = memnew(SkippedCondition());
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cond->start_line = p_tokenizer->get_line();
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- state->skipped_conditions[state->current_include].push_back(cond);
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+ state->skipped_conditions[state->current_filename].push_back(cond);
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Vector<String> ends;
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ends.push_back("else");
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@@ -969,8 +1004,12 @@ Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, Strin
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return OK;
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}
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-Error ShaderPreprocessor::preprocess(const String &p_code, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, IncludeCompletionFunction p_include_completion_func) {
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+Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, List<Region> *r_regions, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, IncludeCompletionFunction p_include_completion_func) {
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State pp_state;
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+ if (!p_filename.is_empty()) {
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+ pp_state.current_filename = p_filename;
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+ pp_state.save_regions = r_regions != nullptr;
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+ }
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Error err = preprocess(&pp_state, p_code, r_result);
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if (err != OK) {
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if (r_error_text) {
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@@ -980,6 +1019,9 @@ Error ShaderPreprocessor::preprocess(const String &p_code, String &r_result, Str
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*r_error_position = pp_state.include_positions;
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}
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}
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+ if (r_regions) {
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+ *r_regions = pp_state.regions[p_filename];
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+ }
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if (r_includes) {
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*r_includes = pp_state.shader_includes;
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}
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