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@@ -8,7 +8,6 @@ from platform_methods import run_in_subprocess
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env.core_sources = []
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-
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# Generate global defaults
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gd_call = ""
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gd_inc = ""
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@@ -55,10 +54,13 @@ with open("script_encryption_key.gen.cpp", "w") as f:
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f.write("#include \"core/project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
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-# Add required thirdparty code. Header paths are hardcoded, we don't need to append
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+# Add required thirdparty code.
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+env_thirdparty = env.Clone()
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+
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+# Misc thirdparty code: header paths are hardcoded, we don't need to append
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# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
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-thirdparty_dir = "#thirdparty/misc/"
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-thirdparty_sources = [
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+thirdparty_misc_dir = "#thirdparty/misc/"
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+thirdparty_misc_sources = [
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# C sources
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"base64.c",
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"fastlz.c",
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@@ -72,10 +74,34 @@ thirdparty_sources = [
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"pcg.cpp",
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"triangulator.cpp",
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]
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-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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-env.add_source_files(env.core_sources, thirdparty_sources)
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-
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-# Minizip library, can be unbundled in theory
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+thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
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+env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
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+
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+# Zlib library, can be unbundled
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+if env['builtin_zlib']:
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+ thirdparty_zlib_dir = "#thirdparty/zlib/"
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+ thirdparty_zlib_sources = [
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+ "adler32.c",
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+ "compress.c",
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+ "crc32.c",
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+ "deflate.c",
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+ "infback.c",
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+ "inffast.c",
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+ "inflate.c",
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+ "inftrees.c",
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+ "trees.c",
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+ "uncompr.c",
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+ "zutil.c",
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+ ]
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+ thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
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+
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+ env_thirdparty.Append(CPPPATH=[thirdparty_zlib_dir])
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+ # Needs to be available in main env too
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+ env.Append(CPPPATH=[thirdparty_zlib_dir])
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+
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+ env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
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+
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+# Minizip library, could be unbundled in theory
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# However, our version has some custom modifications, so it won't compile with the system one
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thirdparty_minizip_dir = "#thirdparty/minizip/"
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thirdparty_minizip_sources = [
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@@ -84,10 +110,42 @@ thirdparty_minizip_sources = [
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"zip.c",
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]
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thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
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-env.add_source_files(env.core_sources, thirdparty_minizip_sources)
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-
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-if 'builtin_zstd' in env and env['builtin_zstd']:
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- SConscript("#thirdparty/zstd/SCsub")
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+env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
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+
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+# Zstd library, can be unbundled in theory
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+# though we currently use some private symbols
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+# https://github.com/godotengine/godot/issues/17374
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+if env['builtin_zstd']:
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+ thirdparty_zstd_dir = "#thirdparty/zstd/"
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+ thirdparty_zstd_sources = [
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+ "common/entropy_common.c",
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+ "common/error_private.c",
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+ "common/fse_decompress.c",
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+ "common/pool.c",
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+ "common/threading.c",
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+ "common/xxhash.c",
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+ "common/zstd_common.c",
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+ "compress/fse_compress.c",
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+ "compress/huf_compress.c",
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+ "compress/zstd_compress.c",
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+ "compress/zstd_double_fast.c",
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+ "compress/zstd_fast.c",
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+ "compress/zstd_lazy.c",
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+ "compress/zstd_ldm.c",
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+ "compress/zstdmt_compress.c",
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+ "compress/zstd_opt.c",
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+ "decompress/huf_decompress.c",
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+ "decompress/zstd_decompress.c",
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+ ]
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+ thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
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+
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+ env_thirdparty.Append(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
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+ env_thirdparty.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
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+ env.Append(CPPPATH=thirdparty_zstd_dir)
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+ # Also needed in main env includes will trigger warnings
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+ env.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
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+
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+ env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
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# Godot's own sources
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@@ -122,4 +180,3 @@ SConscript('bind/SCsub')
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# Build it all as a library
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lib = env.add_library("core", env.core_sources)
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env.Prepend(LIBS=[lib])
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-Export('env')
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