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set_edited(true); //something changed, let's set as edited
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set_edited(true); //something changed, let's set as edited
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emit_signal("node_ports_changed",function,p_id);
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emit_signal("node_ports_changed",function,p_id);
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void VisualScript::add_node(const StringName& p_func,int p_id, const Ref<VisualScriptNode>& p_node, const Point2 &p_pos) {
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void VisualScript::add_node(const StringName& p_func,int p_id, const Ref<VisualScriptNode>& p_node, const Point2 &p_pos) {
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