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@@ -1,87 +0,0 @@
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-/**************************************************************************/
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-/* threaded_array_processor.h */
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-/**************************************************************************/
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-/* This file is part of: */
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-/* GODOT ENGINE */
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-/* https://godotengine.org */
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-/**************************************************************************/
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-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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-/* */
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-/* Permission is hereby granted, free of charge, to any person obtaining */
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-/* a copy of this software and associated documentation files (the */
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-/* "Software"), to deal in the Software without restriction, including */
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-/* without limitation the rights to use, copy, modify, merge, publish, */
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-/* distribute, sublicense, and/or sell copies of the Software, and to */
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-/* permit persons to whom the Software is furnished to do so, subject to */
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-/* the following conditions: */
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-/* */
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-/* The above copyright notice and this permission notice shall be */
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-/* included in all copies or substantial portions of the Software. */
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-/* */
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-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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-/**************************************************************************/
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-
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-#ifndef THREADED_ARRAY_PROCESSOR_H
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-#define THREADED_ARRAY_PROCESSOR_H
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-
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-#include "core/os/os.h"
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-#include "core/os/thread.h"
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-#include "core/os/thread_safe.h"
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-#include "core/templates/safe_refcount.h"
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-
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-template <class C, class U>
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-struct ThreadArrayProcessData {
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- uint32_t elements;
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- SafeNumeric<uint32_t> index;
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- C *instance;
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- U userdata;
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- void (C::*method)(uint32_t, U);
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-
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- void process(uint32_t p_index) {
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- (instance->*method)(p_index, userdata);
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- }
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-};
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-
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-template <class T>
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-void process_array_thread(void *ud) {
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- T &data = *(T *)ud;
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- while (true) {
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- uint32_t index = data.index.increment();
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- if (index >= data.elements) {
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- break;
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- }
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- data.process(index);
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- }
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-}
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-
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-template <class C, class M, class U>
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-void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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- ThreadArrayProcessData<C, U> data;
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- data.method = p_method;
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- data.instance = p_instance;
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- data.userdata = p_userdata;
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- data.index.set(0);
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- data.elements = p_elements;
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- data.process(0); //process first, let threads increment for next
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-
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- int thread_count = OS::get_singleton()->get_processor_count();
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- Thread *threads = memnew_arr(Thread, thread_count);
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-
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- for (int i = 0; i < thread_count; i++) {
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- threads[i].start(process_array_thread<ThreadArrayProcessData<C, U>>, &data);
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- }
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-
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- for (int i = 0; i < thread_count; i++) {
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- threads[i].wait_to_finish();
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- }
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- memdelete_arr(threads);
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-}
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-
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-#endif // THREADED_ARRAY_PROCESSOR_H
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