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Decrement texture_binding count when using screen textures

clayjohn %!s(int64=2) %!d(string=hai) anos
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921f99f9e3
Modificáronse 1 ficheiros con 3 adicións e 0 borrados
  1. 3 0
      servers/rendering/shader_language.cpp

+ 3 - 0
servers/rendering/shader_language.cpp

@@ -8697,14 +8697,17 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
 								case TK_HINT_SCREEN_TEXTURE: {
 									new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE;
 									--texture_uniforms;
+									--texture_binding;
 								} break;
 								case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: {
 									new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
 									--texture_uniforms;
+									--texture_binding;
 								} break;
 								case TK_HINT_DEPTH_TEXTURE: {
 									new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
 									--texture_uniforms;
+									--texture_binding;
 								} break;
 								case TK_FILTER_NEAREST: {
 									new_filter = FILTER_NEAREST;