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Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`

Hugo Locurcio 2 năm trước cách đây
mục cha
commit
922d2b7034
1 tập tin đã thay đổi với 2 bổ sung2 xóa
  1. 2 2
      doc/classes/Input.xml

+ 2 - 2
doc/classes/Input.xml

@@ -118,14 +118,14 @@
 			<return type="String" />
 			<param index="0" name="device" type="int" />
 			<description>
-				Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns [code]"Default Gamepad"[/code] otherwise.
+				Returns a SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID.
 			</description>
 		</method>
 		<method name="get_joy_name">
 			<return type="String" />
 			<param index="0" name="device" type="int" />
 			<description>
-				Returns the name of the joypad at the specified device index.
+				Returns the name of the joypad at the specified device index, e.g. [code]PS4 Controller[/code]. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names.
 			</description>
 		</method>
 		<method name="get_joy_vibration_duration">