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Эх сурвалжийг харах

Rename "Log*()" functions to "Push*()" in C#

Michael Alexsander Silva Dias 7 жил өмнө
parent
commit
92342690f7

+ 6 - 6
modules/mono/glue/Managed/Files/GD.cs

@@ -70,14 +70,14 @@ namespace Godot
             return ResourceLoader.Load<T>(path);
         }
 
-        public static void LogError(string message)
+        public static void PushError(string message)
         {
-            godot_icall_GD_logerror(message);
+            godot_icall_GD_pusherror(message);
         }
 
-        public static void LogWarning(string message)
+        public static void PushWarning(string message)
         {
-            godot_icall_GD_logwarning(message);
+            godot_icall_GD_pushwarning(message);
         }
 
         public static void Print(params object[] what)
@@ -250,9 +250,9 @@ namespace Godot
         internal extern static string godot_icall_GD_var2str(object var);
 
         [MethodImpl(MethodImplOptions.InternalCall)]
-        internal extern static void godot_icall_GD_logerror(string type);
+        internal extern static void godot_icall_GD_pusherror(string type);
 
         [MethodImpl(MethodImplOptions.InternalCall)]
-        internal extern static void godot_icall_GD_logwarning(string type);
+        internal extern static void godot_icall_GD_pushwarning(string type);
     }
 }

+ 4 - 4
modules/mono/glue/gd_glue.cpp

@@ -157,11 +157,11 @@ bool godot_icall_GD_type_exists(MonoString *p_type) {
 	return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
 }
 
-void godot_icall_GD_logerror(MonoString *p_str) {
+void godot_icall_GD_pusherror(MonoString *p_str) {
 	ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
 }
 
-void godot_icall_GD_logwarning(MonoString *p_str) {
+void godot_icall_GD_pushwarning(MonoString *p_str) {
 	WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
 }
 
@@ -194,8 +194,8 @@ void godot_register_gd_icalls() {
 	mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
 	mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
 	mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
-	mono_add_internal_call("Godot.GD::godot_icall_GD_logerror", (void *)godot_icall_GD_logerror);
-	mono_add_internal_call("Godot.GD::godot_icall_GD_logwarning", (void *)godot_icall_GD_logwarning);
+	mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
+	mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
 	mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
 	mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
 	mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);