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Fix `get_test_texture()` returning an almost fully white texture

The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.

(cherry picked from commit e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37)
Hugo Locurcio 2 år sedan
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9253f415b3
1 ändrade filer med 3 tillägg och 3 borttagningar
  1. 3 3
      servers/rendering_server.cpp

+ 3 - 3
servers/rendering_server.cpp

@@ -140,9 +140,9 @@ RID RenderingServer::get_test_texture() {
 					c.b = y;
 				}
 
-				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
-				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
-				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
+				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r, 0, 255));
+				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g, 0, 255));
+				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b, 0, 255));
 			}
 		}
 	}