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Merge pull request #109736 from Rubonnek/tilecolfree

Free TileMapLayer debug quadrant meshes when clearing
Thaddeus Crews 3 周之前
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925fd8a9cc
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3 0
      scene/2d/tile_map_layer.cpp

+ 3 - 0
scene/2d/tile_map_layer.cpp

@@ -72,6 +72,9 @@ void TileMapLayer::_debug_update(bool p_force_cleanup) {
 			if (debug_quadrant->canvas_item.is_valid()) {
 				rs->free(debug_quadrant->canvas_item);
 			}
+			if (debug_quadrant->physics_mesh.is_valid()) {
+				rs->free(debug_quadrant->physics_mesh);
+			}
 		}
 		debug_quadrant_map.clear();
 		_debug_was_cleaned_up = true;