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avoid function naming conflict on light scale

Juan Linietsky hace 10 años
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commit
92ab362afa
Se han modificado 2 ficheros con 7 adiciones y 7 borrados
  1. 5 5
      scene/2d/light_2d.cpp
  2. 2 2
      scene/2d/light_2d.h

+ 5 - 5
scene/2d/light_2d.cpp

@@ -96,7 +96,7 @@ float Light2D::get_height() const {
 	return height;
 }
 
-void Light2D::set_scale( float p_scale) {
+void Light2D::set_texture_scale( float p_scale) {
 
 	_scale=p_scale;
 	VS::get_singleton()->canvas_light_set_scale(canvas_light,_scale);
@@ -105,7 +105,7 @@ void Light2D::set_scale( float p_scale) {
 }
 
 
-float Light2D::get_scale() const {
+float Light2D::get_texture_scale() const {
 
 	return _scale;
 }
@@ -260,8 +260,8 @@ void Light2D::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
 	ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
 
-	ObjectTypeDB::bind_method(_MD("set_scale","scale"),&Light2D::set_scale);
-	ObjectTypeDB::bind_method(_MD("get_scale"),&Light2D::get_scale);
+	ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale);
+	ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale);
 
 
 	ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
@@ -298,7 +298,7 @@ void Light2D::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
 	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
 	ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
-	ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_scale"),_SCS("get_scale"));
+	ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
 	ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));

+ 2 - 2
scene/2d/light_2d.h

@@ -51,8 +51,8 @@ public:
 	void set_height( float p_height);
 	float get_height() const;
 
-	void set_scale( float p_scale);
-	float get_scale() const;
+	void set_texture_scale( float p_scale);
+	float get_texture_scale() const;
 
 	void set_z_range_min( int p_min_z);
 	int get_z_range_min() const;