Browse Source

Clarify packet peer `max_buffer_po2` in ProjectSettings documentation

This closes https://github.com/godotengine/godot-docs/issues/4364.

(cherry picked from commit c475b1fd0b1f8a74b535e123f39c03bf4a2443d3)
Hugo Locurcio 4 years ago
parent
commit
92f81ff782
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/ProjectSettings.xml

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -856,7 +856,7 @@
 			Maximum number of warnings allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 			Maximum number of warnings allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 		</member>
 		</member>
 		<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
 		<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
-			Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped.
+			Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value [code]16[/code] is equal to 65,536 bytes. Over this size, data is dropped.
 		</member>
 		</member>
 		<member name="network/limits/tcp/connect_timeout_seconds" type="int" setter="" getter="" default="30">
 		<member name="network/limits/tcp/connect_timeout_seconds" type="int" setter="" getter="" default="30">
 			Timeout (in seconds) for connection attempts using TCP.
 			Timeout (in seconds) for connection attempts using TCP.