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Merge pull request #97955 from RobProductions/fix-godot-nav-preset

Restore the original `Godot` preset zoom modifier
Thaddeus Crews 11 meses atrás
pai
commit
9309b37228

+ 1 - 1
doc/classes/EditorSettings.xml

@@ -359,7 +359,7 @@
 		<member name="editors/3d/navigation/navigation_scheme" type="int" setter="" getter="">
 			The navigation scheme preset to use in the 3D editor. Changing this setting will affect the mouse button and modifier controls used to navigate the 3D editor viewport.
 			All schemes can use [kbd]Mouse wheel[/kbd] to zoom.
-			- [b]Godot:[/b] [kbd]Middle mouse button[/kbd] to orbit. [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Ctrl + Shift + Middle mouse button[/kbd] to zoom.
+			- [b]Godot:[/b] [kbd]Middle mouse button[/kbd] to orbit. [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Ctrl + Middle mouse button[/kbd] to zoom.
 			- [b]Maya:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Alt + Right mouse button[/kbd] to zoom.
 			- [b]Modo:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom.
 			See also [member editors/3d/navigation/orbit_mouse_button], [member editors/3d/navigation/pan_mouse_button], [member editors/3d/navigation/zoom_mouse_button], and [member editors/3d/freelook/freelook_navigation_scheme].

+ 2 - 2
editor/editor_settings_dialog.cpp

@@ -106,8 +106,8 @@ void EditorSettingsDialog::update_navigation_preset() {
 		orbit_mod_key_2 = InputEventKey::create_reference(Key::NONE);
 		pan_mod_key_1 = InputEventKey::create_reference(Key::SHIFT);
 		pan_mod_key_2 = InputEventKey::create_reference(Key::NONE);
-		zoom_mod_key_1 = InputEventKey::create_reference(Key::SHIFT);
-		zoom_mod_key_2 = InputEventKey::create_reference(Key::CTRL);
+		zoom_mod_key_1 = InputEventKey::create_reference(Key::CTRL);
+		zoom_mod_key_2 = InputEventKey::create_reference(Key::NONE);
 	} else if (nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA) {
 		set_preset = true;
 		set_orbit_mouse_button = Node3DEditorViewport::NAVIGATION_LEFT_MOUSE;