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Replicate load-as-placeholder state on node duplication (2.1)

Pedro J. Estébanez 8 tahun lalu
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936f2e3b4e
1 mengubah file dengan 1 tambahan dan 0 penghapusan
  1. 1 0
      tools/editor/scene_tree_dock.cpp

+ 1 - 0
tools/editor/scene_tree_dock.cpp

@@ -746,6 +746,7 @@ Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) {
 		ERR_FAIL_COND_V(!sd.is_valid(),NULL);
 		node = sd->instance(true);
 		ERR_FAIL_COND_V(!node,NULL);
+		node->set_scene_instance_load_placeholder(p_node->get_scene_instance_load_placeholder());
 		//node->generate_instance_state();
 	} else {
 		Object *obj = ObjectTypeDB::instance(p_node->get_type());