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@@ -836,9 +836,15 @@ void ParticlesMaterial::_update_shader() {
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if (flags[FLAG_DISABLE_Z]) {
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- code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
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- code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
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- code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
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+ if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
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+ code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
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+ code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz,TRANSFORM[2].xyz));\n";
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+ code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
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+ } else {
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+ code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
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+ code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
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+ code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
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+ }
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} else {
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//orient particle Y towards velocity
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