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@@ -123,7 +123,6 @@ namespace Godot
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if (size.z > max_size)
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if (size.z > max_size)
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{
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{
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axis = new Vector3(0f, 0f, 1f);
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axis = new Vector3(0f, 0f, 1f);
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- max_size = size.z;
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}
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}
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return axis;
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return axis;
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@@ -143,7 +142,6 @@ namespace Godot
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if (size.z > max_size)
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if (size.z > max_size)
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{
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{
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axis = Vector3.Axis.Z;
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axis = Vector3.Axis.Z;
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- max_size = size.z;
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}
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}
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return axis;
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return axis;
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@@ -176,7 +174,6 @@ namespace Godot
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if (size.z < max_size)
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if (size.z < max_size)
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{
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{
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axis = new Vector3(0f, 0f, 1f);
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axis = new Vector3(0f, 0f, 1f);
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- max_size = size.z;
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}
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}
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return axis;
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return axis;
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@@ -196,7 +193,6 @@ namespace Godot
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if (size.z < max_size)
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if (size.z < max_size)
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{
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{
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axis = Vector3.Axis.Z;
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axis = Vector3.Axis.Z;
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- max_size = size.z;
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}
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}
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return axis;
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return axis;
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