Disallow loopback connection in visual shaders
@@ -757,7 +757,6 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in
int to = p_to.to_int();
if (!visual_shader->can_connect_nodes(type, from, p_from_index, to, p_to_index)) {
- EditorNode::get_singleton()->show_warning(TTR("Unable to connect, port may be in use or connection may be invalid."));
return;
}
@@ -240,6 +240,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
if (!g->nodes.has(p_from_node))
return false;
+ if (p_from_node == p_to_node)
+ return false;
+
if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count())