Ver código fonte

Merge pull request #96133 from aaronfranke/gltf-imp-mesh-inst-create

GLTF: Only create MeshInstance3D when needed
Rémi Verschelde 1 ano atrás
pai
commit
93f241bcd2

+ 9 - 9
modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp

@@ -52,24 +52,24 @@ Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_sta
 	while (!queue.is_empty()) {
 	while (!queue.is_empty()) {
 		List<Node *>::Element *E = queue.front();
 		List<Node *>::Element *E = queue.front();
 		Node *node = E->get();
 		Node *node = E->get();
-		ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node);
-		if (mesh_3d) {
-			MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
-			Ref<ImporterMesh> mesh = mesh_3d->get_mesh();
+		ImporterMeshInstance3D *importer_mesh_3d = Object::cast_to<ImporterMeshInstance3D>(node);
+		if (importer_mesh_3d) {
+			Ref<ImporterMesh> mesh = importer_mesh_3d->get_mesh();
 			if (mesh.is_valid()) {
 			if (mesh.is_valid()) {
+				MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
 				Ref<ArrayMesh> array_mesh = mesh->get_mesh();
 				Ref<ArrayMesh> array_mesh = mesh->get_mesh();
 				mesh_instance_node_3d->set_name(node->get_name());
 				mesh_instance_node_3d->set_name(node->get_name());
-				mesh_instance_node_3d->set_transform(mesh_3d->get_transform());
+				mesh_instance_node_3d->set_transform(importer_mesh_3d->get_transform());
 				mesh_instance_node_3d->set_mesh(array_mesh);
 				mesh_instance_node_3d->set_mesh(array_mesh);
-				mesh_instance_node_3d->set_skin(mesh_3d->get_skin());
-				mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
+				mesh_instance_node_3d->set_skin(importer_mesh_3d->get_skin());
+				mesh_instance_node_3d->set_skeleton_path(importer_mesh_3d->get_skeleton_path());
 				node->replace_by(mesh_instance_node_3d);
 				node->replace_by(mesh_instance_node_3d);
-				_copy_meta(mesh_3d, mesh_instance_node_3d);
+				_copy_meta(importer_mesh_3d, mesh_instance_node_3d);
 				_copy_meta(mesh.ptr(), array_mesh.ptr());
 				_copy_meta(mesh.ptr(), array_mesh.ptr());
 				delete_queue.push_back(node);
 				delete_queue.push_back(node);
 				node = mesh_instance_node_3d;
 				node = mesh_instance_node_3d;
 			} else {
 			} else {
-				memdelete(mesh_instance_node_3d);
+				WARN_PRINT("glTF: ImporterMeshInstance3D does not have a valid mesh. This should not happen. Continuing anyway.");
 			}
 			}
 		}
 		}
 		int child_count = node->get_child_count();
 		int child_count = node->get_child_count();