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Merge pull request #54736 from Chaosus/shader_fix_uniform

Rémi Verschelde 3 năm trước cách đây
mục cha
commit
9444a3f01d
1 tập tin đã thay đổi với 14 bổ sung4 xóa
  1. 14 4
      servers/rendering/shader_language.cpp

+ 14 - 4
servers/rendering/shader_language.cpp

@@ -7439,7 +7439,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 
 	int texture_uniforms = 0;
 	int texture_binding = 0;
-	int uniforms = 0;
 	int instance_index = 0;
 	ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
 
@@ -7790,9 +7789,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 							return ERR_PARSE_ERROR;
 						}
 						uniform2.texture_order = -1;
-						if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
-							uniform2.order = uniforms++;
-						}
 					}
 
 					if (uniform2.array_size > 0) {
@@ -8771,6 +8767,20 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 		tk = _get_token();
 	}
 
+	int uniforms = 0;
+
+	// Need to push arrays to first place in a uniform buffer in order to correct work.
+	for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+		if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
+			E->get().order = uniforms++;
+		}
+	}
+	for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+		if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
+			E->get().order = uniforms++;
+		}
+	}
+
 	int error_line;
 	String error_message;
 	if (!_check_varying_usages(&error_line, &error_message)) {