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@@ -776,8 +776,18 @@ def add_to_vs_project(env, sources):
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env.vs_srcs += [basename + ".cpp"]
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-def generate_vs_project(env, num_jobs, project_name="godot"):
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+def generate_vs_project(env, original_args, project_name="godot"):
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batch_file = find_visual_c_batch_file(env)
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+ filtered_args = original_args.copy()
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+ # Ignore the "vsproj" option to not regenerate the VS project on every build
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+ filtered_args.pop("vsproj", None)
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+ # The "platform" option is ignored because only the Windows platform is currently supported for VS projects
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+ filtered_args.pop("platform", None)
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+ # The "target" option is ignored due to the way how targets configuration is performed for VS projects (there is a separate project configuration for each target)
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+ filtered_args.pop("target", None)
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+ # The "progress" option is ignored as the current compilation progress indication doesn't work in VS
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+ filtered_args.pop("progress", None)
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+
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if batch_file:
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class ModuleConfigs(Mapping):
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@@ -853,29 +863,10 @@ def generate_vs_project(env, num_jobs, project_name="godot"):
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"platform=windows",
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f"target={configuration_getter}",
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"progress=no",
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- "-j%s" % num_jobs,
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]
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- if env["dev_build"]:
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- common_build_postfix.append("dev_build=yes")
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-
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- if env["dev_mode"]:
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- common_build_postfix.append("dev_mode=yes")
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-
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- elif env["tests"]:
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- common_build_postfix.append("tests=yes")
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-
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- if env["custom_modules"]:
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- common_build_postfix.append("custom_modules=%s" % env["custom_modules"])
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-
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- if env["windows_subsystem"] == "console":
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- common_build_postfix.append("windows_subsystem=console")
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-
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- if env["precision"] == "double":
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- common_build_postfix.append("precision=double")
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-
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- if env["incremental_link"]:
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- common_build_postfix.append("incremental_link=yes")
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+ for arg, value in filtered_args.items():
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+ common_build_postfix.append(f"{arg}={value}")
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result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
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return result
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