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Merge pull request #89121 from KoBeWi/replace_node_type

Fix undo action names for node replacement
Rémi Verschelde 1 년 전
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95085cdcdb

+ 1 - 1
editor/plugins/cpu_particles_2d_editor_plugin.cpp

@@ -86,7 +86,7 @@ void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
 			gpu_particles->set_process_mode(particles->get_process_mode());
 			gpu_particles->set_process_mode(particles->get_process_mode());
 
 
 			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
 			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-			ur->create_action(TTR("Convert to GPUParticles3D"));
+			ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, particles);
 			SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles);
 			SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles);
 			ur->commit_action(false);
 			ur->commit_action(false);
 		} break;
 		} break;

+ 1 - 1
editor/plugins/cpu_particles_3d_editor_plugin.cpp

@@ -72,7 +72,7 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
 			gpu_particles->set_process_mode(node->get_process_mode());
 			gpu_particles->set_process_mode(node->get_process_mode());
 
 
 			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
 			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-			ur->create_action(TTR("Convert to GPUParticles3D"));
+			ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
 			SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
 			SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
 			ur->commit_action(false);
 			ur->commit_action(false);
 
 

+ 1 - 1
editor/plugins/gpu_particles_2d_editor_plugin.cpp

@@ -115,7 +115,7 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
 			cpu_particles->set_z_index(particles->get_z_index());
 			cpu_particles->set_z_index(particles->get_z_index());
 
 
 			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
 			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-			ur->create_action(TTR("Convert to CPUParticles2D"));
+			ur->create_action(TTR("Convert to CPUParticles2D"), UndoRedo::MERGE_DISABLE, particles);
 			SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
 			SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
 			ur->commit_action(false);
 			ur->commit_action(false);
 
 

+ 1 - 1
editor/plugins/gpu_particles_3d_editor_plugin.cpp

@@ -279,7 +279,7 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
 			cpu_particles->set_process_mode(node->get_process_mode());
 			cpu_particles->set_process_mode(node->get_process_mode());
 
 
 			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
 			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-			ur->create_action(TTR("Convert to CPUParticles3D"));
+			ur->create_action(TTR("Convert to CPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
 			SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
 			SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
 			ur->commit_action(false);
 			ur->commit_action(false);
 
 

+ 2 - 2
editor/plugins/sprite_2d_editor_plugin.cpp

@@ -339,7 +339,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
 	mesh_instance->set_mesh(mesh);
 	mesh_instance->set_mesh(mesh);
 
 
 	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
 	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-	ur->create_action(TTR("Convert to MeshInstance2D"));
+	ur->create_action(TTR("Convert to MeshInstance2D"), UndoRedo::MERGE_DISABLE, node);
 	SceneTreeDock::get_singleton()->replace_node(node, mesh_instance);
 	SceneTreeDock::get_singleton()->replace_node(node, mesh_instance);
 	ur->commit_action(false);
 	ur->commit_action(false);
 }
 }
@@ -394,7 +394,7 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
 	polygon_2d_instance->set_polygons(polys);
 	polygon_2d_instance->set_polygons(polys);
 
 
 	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
 	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-	ur->create_action(TTR("Convert to Polygon2D"));
+	ur->create_action(TTR("Convert to Polygon2D"), UndoRedo::MERGE_DISABLE, node);
 	SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance);
 	SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance);
 	ur->commit_action(false);
 	ur->commit_action(false);
 }
 }