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@@ -195,8 +195,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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}
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}
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}
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}
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- Color bgcolor = RSG::storage->get_default_clear_color();
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-
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if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
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if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
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RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario);
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RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario);
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if (RSG::scene->is_environment(environment)) {
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if (RSG::scene->is_environment(environment)) {
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@@ -207,15 +205,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera) && !p_viewport->disable_3d;
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bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera) && !p_viewport->disable_3d;
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- if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
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- if (p_viewport->transparent_bg) {
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- bgcolor = Color(0, 0, 0, 0);
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- }
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- if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
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- p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
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- }
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- }
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-
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if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
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if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
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//wants to draw 3D but there is no render buffer, create
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//wants to draw 3D but there is no render buffer, create
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p_viewport->render_buffers = RSG::scene->render_buffers_create();
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p_viewport->render_buffers = RSG::scene->render_buffers_create();
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@@ -223,7 +212,14 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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_configure_3d_render_buffers(p_viewport);
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_configure_3d_render_buffers(p_viewport);
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}
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}
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- RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor);
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+ Color bgcolor = p_viewport->transparent_bg ? Color(0, 0, 0, 0) : RSG::storage->get_default_clear_color();
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+
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+ if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
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+ RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor);
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+ if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
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+ p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
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+ }
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+ }
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if (!scenario_draw_canvas_bg && can_draw_3d) {
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if (!scenario_draw_canvas_bg && can_draw_3d) {
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_draw_3d(p_viewport);
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_draw_3d(p_viewport);
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