فهرست منبع

Merge pull request #104482 from YeldhamDev/game_view_featprof_3d

Hide 3D mode in Game view if the feature is disabled
Thaddeus Crews 5 ماه پیش
والد
کامیت
95a0cad8b1
2فایلهای تغییر یافته به همراه35 افزوده شده و 33 حذف شده
  1. 29 28
      editor/plugins/game_view_plugin.cpp
  2. 6 5
      editor/plugins/game_view_plugin.h

+ 29 - 28
editor/plugins/game_view_plugin.cpp

@@ -108,10 +108,6 @@ void GameViewDebugger::_session_stopped() {
 	emit_signal(SNAME("session_stopped"));
 }
 
-void GameViewDebugger::set_is_feature_enabled(bool p_enabled) {
-	is_feature_enabled = p_enabled;
-}
-
 void GameViewDebugger::set_suspend(bool p_enabled) {
 	Array message;
 	message.append(p_enabled);
@@ -213,11 +209,20 @@ void GameViewDebugger::setup_session(int p_session_id) {
 	session->connect("stopped", callable_mp(this, &GameViewDebugger::_session_stopped));
 }
 
+void GameViewDebugger::_feature_profile_changed() {
+	Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
+	is_feature_enabled = profile.is_null() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_GAME);
+}
+
 void GameViewDebugger::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("session_started"));
 	ADD_SIGNAL(MethodInfo("session_stopped"));
 }
 
+GameViewDebugger::GameViewDebugger() {
+	EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &GameViewDebugger::_feature_profile_changed));
+}
+
 ///////
 
 void GameView::_sessions_changed() {
@@ -248,6 +253,7 @@ void GameView::_instance_starting(int p_idx, List<String> &r_arguments) {
 	if (!is_feature_enabled) {
 		return;
 	}
+
 	if (p_idx == 0 && embed_on_play && make_floating_on_play && window_wrapper->is_window_available() && !window_wrapper->get_window_enabled() && _get_embed_available() == EMBED_AVAILABLE) {
 		// Set the Floating Window default title. Always considered in DEBUG mode, same as in Window::set_title.
 		String appname = GLOBAL_GET("application/config/name");
@@ -429,6 +435,10 @@ void GameView::_node_type_pressed(int p_option) {
 
 void GameView::_select_mode_pressed(int p_option) {
 	RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)p_option;
+	if (!select_mode_button[mode]->is_visible()) {
+		return;
+	}
+
 	for (int i = 0; i < RuntimeNodeSelect::SELECT_MODE_MAX; i++) {
 		select_mode_button[i]->set_pressed_no_signal(i == mode);
 	}
@@ -723,10 +733,6 @@ void GameView::_notification(int p_what) {
 	}
 }
 
-void GameView::set_is_feature_enabled(bool p_enabled) {
-	is_feature_enabled = p_enabled;
-}
-
 void GameView::set_window_layout(Ref<ConfigFile> p_layout) {
 	floating_window_rect = p_layout->get_value("GameView", "floating_window_rect", Rect2i());
 	floating_window_screen = p_layout->get_value("GameView", "floating_window_screen", -1);
@@ -884,6 +890,19 @@ void GameView::_debugger_breaked(bool p_breaked, bool p_can_debug) {
 	_update_embed_window_size();
 }
 
+void GameView::_feature_profile_changed() {
+	Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
+	bool is_profile_null = profile.is_null();
+
+	is_feature_enabled = is_profile_null || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_GAME);
+
+	bool is_3d_enabled = is_profile_null || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D);
+	if (!is_3d_enabled && node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->is_pressed()) {
+		_node_type_pressed(RuntimeNodeSelect::NODE_TYPE_NONE);
+	}
+	node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_visible(is_3d_enabled);
+}
+
 GameView::GameView(Ref<GameViewDebugger> p_debugger, WindowWrapper *p_wrapper) {
 	singleton = this;
 
@@ -1090,6 +1109,8 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, WindowWrapper *p_wrapper) {
 	p_wrapper->connect("window_size_changed", callable_mp(this, &GameView::_update_floating_window_settings));
 
 	EditorDebuggerNode::get_singleton()->connect("breaked", callable_mp(this, &GameView::_debugger_breaked));
+
+	EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &GameView::_feature_profile_changed));
 }
 
 ///////
@@ -1136,24 +1157,6 @@ void GameViewPlugin::_notification(int p_what) {
 	}
 }
 
-void GameViewPlugin::_feature_profile_changed() {
-	bool is_feature_enabled = true;
-	Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
-	if (profile.is_valid()) {
-		is_feature_enabled = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_GAME);
-	}
-
-	if (debugger.is_valid()) {
-		debugger->set_is_feature_enabled(is_feature_enabled);
-	}
-
-#ifndef ANDROID_ENABLED
-	if (game_view) {
-		game_view->set_is_feature_enabled(is_feature_enabled);
-	}
-#endif // ANDROID_ENABLED
-}
-
 void GameViewPlugin::_save_last_editor(const String &p_editor) {
 	if (p_editor != get_plugin_name()) {
 		last_editor = p_editor;
@@ -1196,6 +1199,4 @@ GameViewPlugin::GameViewPlugin() {
 	window_wrapper->hide();
 	window_wrapper->connect("window_visibility_changed", callable_mp(this, &GameViewPlugin::_focus_another_editor).unbind(1));
 #endif // ANDROID_ENABLED
-
-	EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &GameViewPlugin::_feature_profile_changed));
 }

+ 6 - 5
editor/plugins/game_view_plugin.h

@@ -58,12 +58,12 @@ private:
 	void _session_started(Ref<EditorDebuggerSession> p_session);
 	void _session_stopped();
 
+	void _feature_profile_changed();
+
 protected:
 	static void _bind_methods();
 
 public:
-	void set_is_feature_enabled(bool p_enabled);
-
 	void set_suspend(bool p_enabled);
 	void next_frame();
 
@@ -81,6 +81,8 @@ public:
 	void reset_camera_3d_position();
 
 	virtual void setup_session(int p_session_id) override;
+
+	GameViewDebugger();
 };
 
 class GameView : public VBoxContainer {
@@ -198,12 +200,12 @@ class GameView : public VBoxContainer {
 
 	void _debugger_breaked(bool p_breaked, bool p_can_debug);
 
+	void _feature_profile_changed();
+
 protected:
 	void _notification(int p_what);
 
 public:
-	void set_is_feature_enabled(bool p_enabled);
-
 	void set_state(const Dictionary &p_state);
 	Dictionary get_state() const;
 
@@ -225,7 +227,6 @@ class GameViewPlugin : public EditorPlugin {
 
 	String last_editor;
 
-	void _feature_profile_changed();
 #ifndef ANDROID_ENABLED
 	void _window_visibility_changed(bool p_visible);
 #endif // ANDROID_ENABLED