Juan Linietsky 6 years ago
parent
commit
95a5803c92
2 changed files with 12 additions and 10 deletions
  1. 10 8
      editor/editor_properties.cpp
  2. 2 2
      editor/editor_properties.h

+ 10 - 8
editor/editor_properties.cpp

@@ -1826,10 +1826,12 @@ EditorPropertyColor::EditorPropertyColor() {
 void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
 void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
 
 
 	NodePath path = p_path;
 	NodePath path = p_path;
-	Node *base_node = Object::cast_to<Node>(get_edited_object());
-	if (!base_node) {
+	Node *base_node = NULL;
+
+	if (!use_path_from_scene_root) {
+		base_node = Object::cast_to<Node>(get_edited_object());
 
 
-		if (guess_path_from_editor_history) {
+		if (!base_node) {
 			//try a base node within history
 			//try a base node within history
 			if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) {
 			if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) {
 				Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0));
 				Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0));
@@ -1915,11 +1917,11 @@ void EditorPropertyNodePath::update_property() {
 	assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
 	assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
 }
 }
 
 
-void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_guess_path_from_editor_history) {
+void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root) {
 
 
 	base_hint = p_base_hint;
 	base_hint = p_base_hint;
 	valid_types = p_valid_types;
 	valid_types = p_valid_types;
-	guess_path_from_editor_history = guess_path_from_editor_history;
+	use_path_from_scene_root = p_use_path_from_scene_root;
 }
 }
 
 
 void EditorPropertyNodePath::_notification(int p_what) {
 void EditorPropertyNodePath::_notification(int p_what) {
@@ -1952,7 +1954,7 @@ EditorPropertyNodePath::EditorPropertyNodePath() {
 	clear->set_flat(true);
 	clear->set_flat(true);
 	clear->connect("pressed", this, "_node_clear");
 	clear->connect("pressed", this, "_node_clear");
 	hbc->add_child(clear);
 	hbc->add_child(clear);
-	guess_path_from_editor_history = false;
+	use_path_from_scene_root = false;
 
 
 	scene_tree = NULL; //do not allocate unnecessarily
 	scene_tree = NULL; //do not allocate unnecessarily
 }
 }
@@ -3129,12 +3131,12 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
 
 
 			EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
 			EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
 			if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
 			if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
-				editor->setup(p_hint_text, Vector<StringName>(), !(p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
+				editor->setup(p_hint_text, Vector<StringName>(), (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
 			}
 			}
 			if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && p_hint_text != String()) {
 			if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && p_hint_text != String()) {
 				Vector<String> types = p_hint_text.split(",", false);
 				Vector<String> types = p_hint_text.split(",", false);
 				Vector<StringName> sn = Variant(types); //convert via variant
 				Vector<StringName> sn = Variant(types); //convert via variant
-				editor->setup(NodePath(), sn, !(p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
+				editor->setup(NodePath(), sn, (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
 			}
 			}
 			add_property_editor(p_path, editor);
 			add_property_editor(p_path, editor);
 
 

+ 2 - 2
editor/editor_properties.h

@@ -499,7 +499,7 @@ class EditorPropertyNodePath : public EditorProperty {
 	Button *clear;
 	Button *clear;
 	SceneTreeDialog *scene_tree;
 	SceneTreeDialog *scene_tree;
 	NodePath base_hint;
 	NodePath base_hint;
-	bool guess_path_from_editor_history;
+	bool use_path_from_scene_root;
 
 
 	Vector<StringName> valid_types;
 	Vector<StringName> valid_types;
 	void _node_selected(const NodePath &p_path);
 	void _node_selected(const NodePath &p_path);
@@ -512,7 +512,7 @@ protected:
 
 
 public:
 public:
 	virtual void update_property();
 	virtual void update_property();
-	void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_guess_path_from_editor_history = true);
+	void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true);
 	EditorPropertyNodePath();
 	EditorPropertyNodePath();
 };
 };