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Remove pointless check for no texture, fixes #7298

Juan Linietsky 7 years ago
parent
commit
95a9e51975
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/visual/visual_server_canvas.cpp

+ 1 - 1
servers/visual/visual_server_canvas.cpp

@@ -669,7 +669,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
 	int color_size = p_colors.size();
 	int uv_size = p_uvs.size();
 	ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
-	ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid()));
+	ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
 #endif
 	Vector<int> indices = Geometry::triangulate_polygon(p_points);