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Merge pull request #9819 from kubecz3k/collisionobj-shape-api

expose missing CollisionShape API for CollisionObject
Rémi Verschelde 8 năm trước cách đây
mục cha
commit
95c49b61b5

+ 27 - 0
scene/2d/collision_object_2d.cpp

@@ -152,6 +152,16 @@ void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
 	}
 }
 
+Array CollisionObject2D::_get_shape_owners() {
+
+	Array ret;
+	for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+		ret.push_back(E->key());
+	}
+
+	return ret;
+}
+
 void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
 
 	ERR_FAIL_COND(!shapes.has(p_owner));
@@ -323,6 +333,23 @@ void CollisionObject2D::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
 	ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
+	ClassDB::bind_method(D_METHOD("create_shape_owner", "owner:Object"), &CollisionObject2D::create_shape_owner);
+	ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject2D::remove_shape_owner);
+	ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject2D::_get_shape_owners);
+	ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform:Transform2D"), &CollisionObject2D::shape_owner_set_transform);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject2D::shape_owner_get_transform);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject2D::shape_owner_get_owner);
+	ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject2D::shape_owner_set_disabled);
+	ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
+	ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
+	ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
+	ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape:Shape2D"), &CollisionObject2D::shape_owner_add_shape);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape_index);
+	ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_remove_shape);
+	ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
+	ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
 
 	BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
 

+ 1 - 0
scene/2d/collision_object_2d.h

@@ -81,6 +81,7 @@ public:
 	uint32_t create_shape_owner(Object *p_owner);
 	void remove_shape_owner(uint32_t owner);
 	void get_shape_owners(List<uint32_t> *r_owners);
+	Array _get_shape_owners();
 
 	void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform);
 	Transform2D shape_owner_get_transform(uint32_t p_owner) const;

+ 26 - 0
scene/3d/collision_object.cpp

@@ -128,6 +128,22 @@ void CollisionObject::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject::set_capture_input_on_drag);
 	ClassDB::bind_method(D_METHOD("get_capture_input_on_drag"), &CollisionObject::get_capture_input_on_drag);
 	ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject::get_rid);
+	ClassDB::bind_method(D_METHOD("create_shape_owner", "owner:Object"), &CollisionObject::create_shape_owner);
+	ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject::remove_shape_owner);
+	ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject::_get_shape_owners);
+	ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform:Transform"), &CollisionObject::shape_owner_set_transform);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject::shape_owner_get_transform);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject::shape_owner_get_owner);
+	ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject::shape_owner_set_disabled);
+	ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject::is_shape_owner_disabled);
+	ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape:Shape"), &CollisionObject::shape_owner_add_shape);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject::shape_owner_get_shape_count);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject::shape_owner_get_shape);
+	ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject::shape_owner_get_shape_index);
+	ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject::shape_owner_remove_shape);
+	ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject::shape_owner_clear_shapes);
+	ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject::shape_find_owner);
+
 	BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_pos"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
 
 	ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_pos"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
@@ -193,6 +209,16 @@ void CollisionObject::get_shape_owners(List<uint32_t> *r_owners) {
 	}
 }
 
+Array CollisionObject::_get_shape_owners() {
+
+	Array ret;
+	for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+		ret.push_back(E->key());
+	}
+
+	return ret;
+}
+
 void CollisionObject::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) {
 
 	ERR_FAIL_COND(!shapes.has(p_owner));

+ 1 - 0
scene/3d/collision_object.h

@@ -81,6 +81,7 @@ public:
 	uint32_t create_shape_owner(Object *p_owner);
 	void remove_shape_owner(uint32_t owner);
 	void get_shape_owners(List<uint32_t> *r_owners);
+	Array _get_shape_owners();
 
 	void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform);
 	Transform shape_owner_get_transform(uint32_t p_owner) const;