Right-clicking when the bucket tool is enabled means "erase all instances of this tile". So it doesn't make sense to try doing this for empty tiles :P Fixes #10065
@@ -330,6 +330,8 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
if (id == TileMap::INVALID_CELL)
return PoolVector<Vector2>();
+ } else if (prev_id == TileMap::INVALID_CELL) {
+ return PoolVector<Vector2>();
}
Rect2i r = node->get_item_rect();