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Travis: Drop support for coverity_scan, we do not use it

The UX is pretty bad, and the fact that all reports are private by
default with no option to make them public makes Coverity Scan hardly
usable in a community-driven project.
Rémi Verschelde 6 年之前
父节点
当前提交
95f1f4e82a
共有 1 个文件被更改,包括 0 次插入9 次删除
  1. 0 9
      .travis.yml

+ 0 - 9
.travis.yml

@@ -47,15 +47,6 @@ matrix:
             - &linux_deps [libasound2-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
             - &linux_deps [libasound2-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
             - &linux_mono_deps [mono-devel, msbuild, nuget]
             - &linux_mono_deps [mono-devel, msbuild, nuget]
 
 
-        coverity_scan:
-          project:
-            name: "godotengine/godot"
-            description: "Godot Engine Coverity scans"
-          notification_email: [email protected]
-          build_command_prepend: ""
-          build_command: "scons p=x11 -j2 $OPTIONS"
-          branch_pattern: coverity_scan
-
     - name: Linux export template (release, Clang)
     - name: Linux export template (release, Clang)
       stage: build
       stage: build
       env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
       env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"