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@@ -118,31 +118,28 @@ void ViewportRotationControl::_draw() {
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}
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void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
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- bool focused = focused_axis == p_axis.axis;
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- bool positive = p_axis.axis < 3;
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- bool front = (Math::abs(p_axis.z_axis) <= 0.001 && positive) || p_axis.z_axis > 0.001;
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- int direction = p_axis.axis % 3;
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+ const bool focused = focused_axis == p_axis.axis;
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+ const bool positive = p_axis.axis < 3;
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+ const int direction = p_axis.axis % 3;
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- Color axis_color = axis_colors[direction];
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-
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- if (!front) {
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- axis_color = axis_color.darkened(0.4);
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- }
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- Color c = focused ? Color(0.9, 0.9, 0.9) : axis_color;
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+ const Color axis_color = axis_colors[direction];
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+ const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5;
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+ const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color.r, axis_color.g, axis_color.b, alpha);
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if (positive) {
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- Vector2i center = get_size() / 2.0;
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+ // Draw axis lines for the positive axes.
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+ const Vector2i center = get_size() / 2.0;
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draw_line(center, p_axis.screen_point, c, 1.5 * EDSCALE, true);
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- }
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- if (front) {
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draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
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- if (positive) {
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- String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
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- draw_char(get_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2(-4.0, 5.0) * EDSCALE, axis_name, "", Color(0.0, 0.0, 0.0));
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- }
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+
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+ // Draw the axis letter for the positive axes.
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+ const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
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+ draw_char(get_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2(-4.0, 5.0) * EDSCALE, axis_name, "", Color(0.0, 0.0, 0.0, alpha));
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} else {
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- draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * (0.55 + (0.2 * (1.0 + p_axis.z_axis))), c);
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+ // Draw an outline around the negative axes.
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+ draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
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+ draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
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}
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}
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