Pārlūkot izejas kodu

Make the currently hovered control get updated on mouse-release

Previously, when the mouse was released after dragging a scrollbar,
its highlight was not dropped (if the mouse cursor was still inside
the viewport). This seems to be because the currently hovered control
only gets updated when the mouse is moved.

This commit fixes the dropping of the cosmetic highlight by running
the check for whether the currently hovered control has changed on
mouse-clicks, in addition to to the existing mouse-movements.

(cherry picked from commit e8804b9978a4bd2647e1367bc2258a19d73dcc95)
Meriipu 5 gadi atpakaļ
vecāks
revīzija
969e60f6b2
1 mainītis faili ar 30 papildinājumiem un 2 dzēšanām
  1. 30 2
      scene/main/viewport.cpp

+ 30 - 2
scene/main/viewport.cpp

@@ -1860,6 +1860,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 
 		gui.key_event_accepted = false;
 
+		Control *over = nullptr;
+
 		Point2 mpos = mb->get_position();
 		if (mb->is_pressed()) {
 
@@ -2054,6 +2056,31 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 				gui.drag_data=Variant(); //always clear
 			}*/
 
+			// In case the mouse was released after for example dragging a scrollbar,
+			// check whether the current control is different from the stored one. If
+			// it is different, rather than wait for it to be updated the next time the
+			// mouse is moved, notify the control so that it can e.g. drop the highlight.
+			// This code is duplicated from the mm.is_valid()-case further below.
+			if (gui.mouse_focus) {
+				over = gui.mouse_focus;
+			} else {
+				over = _gui_find_control(mpos);
+			}
+
+			if (gui.mouse_focus_mask == 0 && over != gui.mouse_over) {
+				if (gui.mouse_over) {
+					_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
+				}
+
+				_gui_cancel_tooltip();
+
+				if (over) {
+					_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
+				}
+			}
+
+			gui.mouse_over = over;
+
 			set_input_as_handled();
 		}
 	}
@@ -2118,10 +2145,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 			}
 		}
 
+		// These sections of code are reused in the mb.is_valid() case further up
+		// for the purpose of notifying controls about potential changes in focus
+		// when the mousebutton is released.
 		if (gui.mouse_focus) {
 			over = gui.mouse_focus;
-			//recompute focus_inv_xform again here
-
 		} else {
 
 			over = _gui_find_control(mpos);