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-Added AudioStreamPlayer2D, for 2D positional sound
-Added ability for Area2D to redirect positional sound to a specific audio bus

Juan Linietsky 8 years ago
parent
commit
969fa3cc73

+ 54 - 0
scene/2d/area_2d.cpp

@@ -29,7 +29,9 @@
 /*************************************************************************/
 #include "area_2d.h"
 #include "scene/scene_string_names.h"
+#include "servers/audio_server.h"
 #include "servers/physics_2d_server.h"
+
 void Area2D::set_space_override_mode(SpaceOverride p_mode) {
 
 	space_override = p_mode;
@@ -542,6 +544,47 @@ bool Area2D::get_collision_layer_bit(int p_bit) const {
 	return get_collision_layer() & (1 << p_bit);
 }
 
+void Area2D::set_audio_bus_override(bool p_override) {
+
+	audio_bus_override = p_override;
+}
+
+bool Area2D::is_overriding_audio_bus() const {
+
+	return audio_bus_override;
+}
+
+void Area2D::set_audio_bus(const StringName &p_audio_bus) {
+
+	audio_bus = p_audio_bus;
+}
+
+StringName Area2D::get_audio_bus() const {
+
+	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+		if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
+			return audio_bus;
+		}
+	}
+	return "Master";
+}
+
+void Area2D::_validate_property(PropertyInfo &property) const {
+
+	if (property.name == "audio_bus_name") {
+
+		String options;
+		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+			if (i > 0)
+				options += ",";
+			String name = AudioServer::get_singleton()->get_bus_name(i);
+			options += name;
+		}
+
+		property.hint_string = options;
+	}
+}
+
 void Area2D::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree);
@@ -598,6 +641,12 @@ void Area2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
 	ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
 
+	ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area2D::set_audio_bus);
+	ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area2D::get_audio_bus);
+
+	ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
+	ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
+
 	ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
 	ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
 
@@ -624,6 +673,10 @@ void Area2D::_bind_methods() {
 	ADD_GROUP("Collision", "collision_");
 	ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
 	ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+	ADD_GROUP("Audio Bus", "audio_bus_");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
+	ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
 }
 
 Area2D::Area2D()
@@ -642,6 +695,7 @@ Area2D::Area2D()
 	monitorable = false;
 	collision_mask = 1;
 	collision_layer = 1;
+	audio_bus_override = false;
 	set_monitoring(true);
 	set_monitorable(true);
 }

+ 10 - 0
scene/2d/area_2d.h

@@ -126,9 +126,13 @@ private:
 	Map<ObjectID, AreaState> area_map;
 	void _clear_monitoring();
 
+	bool audio_bus_override;
+	StringName audio_bus;
+
 protected:
 	void _notification(int p_what);
 	static void _bind_methods();
+	void _validate_property(PropertyInfo &property) const;
 
 public:
 	void set_space_override_mode(SpaceOverride p_mode);
@@ -179,6 +183,12 @@ public:
 	bool overlaps_area(Node *p_area) const;
 	bool overlaps_body(Node *p_body) const;
 
+	void set_audio_bus_override(bool p_override);
+	bool is_overriding_audio_bus() const;
+
+	void set_audio_bus(const StringName &p_audio_bus);
+	StringName get_audio_bus() const;
+
 	Area2D();
 	~Area2D();
 };

+ 463 - 0
scene/2d/audio_stream_player_2d.cpp

@@ -0,0 +1,463 @@
+
+#include "audio_stream_player_2d.h"
+#include "scene/2d/area_2d.h"
+#include "scene/main/viewport.h"
+void AudioStreamPlayer2D::_mix_audio() {
+
+	if (!stream_playback.is_valid()) {
+		return;
+	}
+
+	if (!active) {
+		return;
+	}
+
+	if (setseek >= 0.0) {
+		stream_playback->start(setseek);
+		setseek = -1.0; //reset seek
+	}
+
+	//get data
+	AudioFrame *buffer = mix_buffer.ptr();
+	int buffer_size = mix_buffer.size();
+
+	//mix
+	stream_playback->mix(buffer, 1.0, buffer_size);
+
+	//write all outputs
+	for (int i = 0; i < output_count; i++) {
+
+		Output current = outputs[i];
+
+		//see if current output exists, to keep volume ramp
+		bool found = false;
+		for (int j = i; j < prev_output_count; j++) {
+			if (prev_outputs[j].viewport == current.viewport) {
+				if (j != i) {
+					SWAP(prev_outputs[j], prev_outputs[i]);
+				}
+				found = true;
+				break;
+			}
+		}
+
+		if (!found) {
+			//create new if was not used before
+			if (prev_output_count < MAX_OUTPUTS) {
+				prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
+				prev_output_count++;
+			}
+			prev_outputs[i] = current;
+		}
+
+		//mix!
+		AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size);
+		AudioFrame vol = current.vol;
+
+		switch (AudioServer::get_singleton()->get_speaker_mode()) {
+
+			case AudioServer::SPEAKER_MODE_STEREO: {
+				AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
+
+				for (int j = 0; j < buffer_size; j++) {
+
+					target[j] = buffer[j] * vol;
+					vol += vol_inc;
+				}
+
+			} break;
+			case AudioServer::SPEAKER_SURROUND_51: {
+
+				AudioFrame *targets[2] = {
+					AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1),
+					AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2),
+				};
+
+				for (int j = 0; j < buffer_size; j++) {
+
+					AudioFrame frame = buffer[j] * vol;
+					targets[0][j] = frame;
+					targets[1][j] = frame;
+					vol += vol_inc;
+				}
+
+			} break;
+			case AudioServer::SPEAKER_SURROUND_71: {
+
+				AudioFrame *targets[3] = {
+					AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1),
+					AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2),
+					AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 3)
+				};
+
+				for (int j = 0; j < buffer_size; j++) {
+
+					AudioFrame frame = buffer[j] * vol;
+					targets[0][j] = frame;
+					targets[1][j] = frame;
+					targets[2][j] = frame;
+					vol += vol_inc;
+				}
+
+			} break;
+		}
+
+		prev_outputs[i] = current;
+	}
+
+	prev_output_count = output_count;
+
+	//stream is no longer active, disable this.
+	if (!stream_playback->is_playing()) {
+		active = false;
+	}
+
+	output_ready = false;
+}
+
+void AudioStreamPlayer2D::_notification(int p_what) {
+
+	if (p_what == NOTIFICATION_ENTER_TREE) {
+
+		AudioServer::get_singleton()->add_callback(_mix_audios, this);
+		if (autoplay && !get_tree()->is_editor_hint()) {
+			play();
+		}
+	}
+
+	if (p_what == NOTIFICATION_EXIT_TREE) {
+
+		AudioServer::get_singleton()->remove_callback(_mix_audios, this);
+	}
+
+	if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+
+		//update anything related to position first, if possible of course
+
+		if (!output_ready) {
+			List<Viewport *> viewports;
+			Ref<World2D> world_2d = get_world_2d();
+			ERR_FAIL_COND(world_2d.is_null());
+
+			int new_output_count = 0;
+
+			Vector2 global_pos = get_global_position();
+
+			int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
+
+			//check if any area is diverting sound into a bus
+
+			Physics2DDirectSpaceState *space_state = Physics2DServer::get_singleton()->space_get_direct_state(world_2d->get_space());
+
+			Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
+
+			int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, Physics2DDirectSpaceState::TYPE_MASK_AREA);
+
+			for (int i = 0; i < areas; i++) {
+				if (!sr[i].collider)
+					continue;
+
+				Area2D *area2d = sr[i].collider->cast_to<Area2D>();
+				if (!area2d)
+					continue;
+
+				if (!area2d->is_overriding_audio_bus())
+					continue;
+
+				StringName bus_name = area2d->get_audio_bus();
+				bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
+				break;
+			}
+
+			world_2d->get_viewport_list(&viewports);
+			for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
+
+				Viewport *vp = E->get();
+				if (vp->is_audio_listener_2d()) {
+
+					//compute matrix to convert to screen
+					Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
+					Vector2 screen_size = vp->get_visible_rect().size;
+
+					//screen in global is used for attenuation
+					Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
+
+					float dist = global_pos.distance_to(screen_in_global); //distance to screen center
+
+					if (dist > max_distance)
+						continue; //cant hear this sound in this viewport
+
+					float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
+					multiplier *= Math::db2linear(volume_db); //also apply player volume!
+
+					//point in screen is used for panning
+					Vector2 point_in_screen = to_screen.xform(global_pos);
+
+					float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
+
+					float l = 1.0 - pan;
+					float r = pan;
+
+					outputs[new_output_count].vol = AudioFrame(l, r) * multiplier;
+					outputs[new_output_count].bus_index = bus_index;
+					outputs[new_output_count].viewport = vp; //keep pointer only for reference
+					new_output_count++;
+					if (new_output_count == MAX_OUTPUTS)
+						break;
+				}
+			}
+
+			output_count = new_output_count;
+			output_ready = true;
+		}
+
+		//start playing if requested
+		if (setplay >= 0.0) {
+			setseek = setplay;
+			active = true;
+			setplay = -1;
+			_change_notify("playing"); //update property in editor
+		}
+
+		//stop playing if no longer active
+		if (!active) {
+			set_fixed_process_internal(false);
+			_change_notify("playing"); //update property in editor
+		}
+	}
+}
+
+void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
+
+	ERR_FAIL_COND(!p_stream.is_valid());
+	AudioServer::get_singleton()->lock();
+
+	mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
+
+	if (stream_playback.is_valid()) {
+		stream_playback.unref();
+		stream.unref();
+		active = false;
+		setseek = -1;
+	}
+
+	stream = p_stream;
+	stream_playback = p_stream->instance_playback();
+
+	if (stream_playback.is_null()) {
+		stream.unref();
+		ERR_FAIL_COND(stream_playback.is_null());
+	}
+
+	AudioServer::get_singleton()->unlock();
+}
+
+Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
+
+	return stream;
+}
+
+void AudioStreamPlayer2D::set_volume_db(float p_volume) {
+
+	volume_db = p_volume;
+}
+float AudioStreamPlayer2D::get_volume_db() const {
+
+	return volume_db;
+}
+
+void AudioStreamPlayer2D::play(float p_from_pos) {
+
+	if (stream_playback.is_valid()) {
+		setplay = p_from_pos;
+		output_ready = false;
+		set_fixed_process_internal(true);
+	}
+}
+
+void AudioStreamPlayer2D::seek(float p_seconds) {
+
+	if (stream_playback.is_valid()) {
+		setseek = p_seconds;
+	}
+}
+
+void AudioStreamPlayer2D::stop() {
+
+	if (stream_playback.is_valid()) {
+		active = false;
+		set_fixed_process_internal(false);
+		setplay = -1;
+	}
+}
+
+bool AudioStreamPlayer2D::is_playing() const {
+
+	if (stream_playback.is_valid()) {
+		return active; // && stream_playback->is_playing();
+	}
+
+	return false;
+}
+
+float AudioStreamPlayer2D::get_pos() {
+
+	if (stream_playback.is_valid()) {
+		return stream_playback->get_pos();
+	}
+
+	return 0;
+}
+
+void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
+
+	//if audio is active, must lock this
+	AudioServer::get_singleton()->lock();
+	bus = p_bus;
+	AudioServer::get_singleton()->unlock();
+}
+StringName AudioStreamPlayer2D::get_bus() const {
+
+	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+		if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
+			return bus;
+		}
+	}
+	return "Master";
+}
+
+void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
+
+	autoplay = p_enable;
+}
+bool AudioStreamPlayer2D::is_autoplay_enabled() {
+
+	return autoplay;
+}
+
+void AudioStreamPlayer2D::_set_playing(bool p_enable) {
+
+	if (p_enable)
+		play();
+	else
+		stop();
+}
+bool AudioStreamPlayer2D::_is_active() const {
+
+	return active;
+}
+
+void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
+
+	if (property.name == "bus") {
+
+		String options;
+		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+			if (i > 0)
+				options += ",";
+			String name = AudioServer::get_singleton()->get_bus_name(i);
+			options += name;
+		}
+
+		property.hint_string = options;
+	}
+}
+
+void AudioStreamPlayer2D::_bus_layout_changed() {
+
+	_change_notify();
+}
+
+void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
+
+	ERR_FAIL_COND(p_pixels <= 0.0);
+	max_distance = p_pixels;
+}
+
+float AudioStreamPlayer2D::get_max_distance() const {
+
+	return max_distance;
+}
+
+void AudioStreamPlayer2D::set_attenuation(float p_curve) {
+
+	attenuation = p_curve;
+}
+float AudioStreamPlayer2D::get_attenuation() const {
+
+	return attenuation;
+}
+
+void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) {
+
+	area_mask = p_mask;
+}
+
+uint32_t AudioStreamPlayer2D::get_area_mask() const {
+
+	return area_mask;
+}
+
+void AudioStreamPlayer2D::_bind_methods() {
+
+	ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioStreamPlayer2D::set_stream);
+	ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
+
+	ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db);
+	ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db);
+
+	ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
+	ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer2D::seek);
+	ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
+
+	ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing);
+	ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer2D::get_pos);
+
+	ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus);
+	ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus);
+
+	ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer2D::set_autoplay);
+	ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer2D::is_autoplay_enabled);
+
+	ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer2D::_set_playing);
+	ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer2D::_is_active);
+
+	ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &AudioStreamPlayer2D::set_max_distance);
+	ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer2D::get_max_distance);
+
+	ClassDB::bind_method(D_METHOD("set_attenuation", "curve"), &AudioStreamPlayer2D::set_attenuation);
+	ClassDB::bind_method(D_METHOD("get_attenuation"), &AudioStreamPlayer2D::get_attenuation);
+
+	ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask);
+	ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask);
+
+	ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
+
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation");
+	ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
+}
+
+AudioStreamPlayer2D::AudioStreamPlayer2D() {
+
+	volume_db = 0;
+	autoplay = false;
+	setseek = -1;
+	active = false;
+	output_count = 0;
+	prev_output_count = 0;
+	max_distance = 2000;
+	attenuation = 1;
+	setplay = -1;
+	output_ready = false;
+	area_mask = 1;
+	AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
+}
+
+AudioStreamPlayer2D::~AudioStreamPlayer2D() {
+}

+ 96 - 0
scene/2d/audio_stream_player_2d.h

@@ -0,0 +1,96 @@
+#ifndef AUDIO_STREAM_PLAYER_2D_H
+#define AUDIO_STREAM_PLAYER_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "servers/audio/audio_stream.h"
+#include "servers/audio_server.h"
+
+class AudioStreamPlayer2D : public Node2D {
+
+	GDCLASS(AudioStreamPlayer2D, Node2D)
+
+private:
+	enum {
+		MAX_OUTPUTS = 8,
+		MAX_INTERSECT_AREAS = 32
+
+	};
+
+	struct Output {
+
+		AudioFrame vol;
+		int bus_index;
+		Viewport *viewport; //pointer only used for reference to previous mix
+	};
+
+	Output outputs[MAX_OUTPUTS];
+	volatile int output_count;
+	volatile bool output_ready;
+
+	//these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
+	Output prev_outputs[MAX_OUTPUTS];
+	int prev_output_count;
+
+	Ref<AudioStreamPlayback> stream_playback;
+	Ref<AudioStream> stream;
+	Vector<AudioFrame> mix_buffer;
+
+	volatile float setseek;
+	volatile bool active;
+	volatile float setplay;
+
+	float volume_db;
+	bool autoplay;
+	StringName bus;
+
+	void _mix_audio();
+	static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_mix_audio(); }
+
+	void _set_playing(bool p_enable);
+	bool _is_active() const;
+
+	void _bus_layout_changed();
+
+	uint32_t area_mask;
+
+	float max_distance;
+	float attenuation;
+
+protected:
+	void _validate_property(PropertyInfo &property) const;
+	void _notification(int p_what);
+	static void _bind_methods();
+
+public:
+	void set_stream(Ref<AudioStream> p_stream);
+	Ref<AudioStream> get_stream() const;
+
+	void set_volume_db(float p_volume);
+	float get_volume_db() const;
+
+	void play(float p_from_pos = 0.0);
+	void seek(float p_seconds);
+	void stop();
+	bool is_playing() const;
+	float get_pos();
+
+	void set_bus(const StringName &p_bus);
+	StringName get_bus() const;
+
+	void set_autoplay(bool p_enable);
+	bool is_autoplay_enabled();
+
+	void set_max_distance(float p_pixels);
+	float get_max_distance() const;
+
+	void set_attenuation(float p_curve);
+	float get_attenuation() const;
+
+	void set_area_mask(uint32_t p_mask);
+	uint32_t get_area_mask() const;
+
+	AudioStreamPlayer2D();
+	~AudioStreamPlayer2D();
+};
+
+#endif

+ 42 - 42
scene/audio/audio_player.cpp

@@ -29,7 +29,7 @@
 /*************************************************************************/
 #include "audio_player.h"
 
-void AudioPlayer::_mix_audio() {
+void AudioStreamPlayer::_mix_audio() {
 
 	if (!stream_playback.is_valid()) {
 		return;
@@ -95,7 +95,7 @@ void AudioPlayer::_mix_audio() {
 	}
 }
 
-void AudioPlayer::_notification(int p_what) {
+void AudioStreamPlayer::_notification(int p_what) {
 
 	if (p_what == NOTIFICATION_ENTER_TREE) {
 
@@ -111,7 +111,7 @@ void AudioPlayer::_notification(int p_what) {
 	}
 }
 
-void AudioPlayer::set_stream(Ref<AudioStream> p_stream) {
+void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
 
 	ERR_FAIL_COND(!p_stream.is_valid());
 	AudioServer::get_singleton()->lock();
@@ -136,21 +136,21 @@ void AudioPlayer::set_stream(Ref<AudioStream> p_stream) {
 	AudioServer::get_singleton()->unlock();
 }
 
-Ref<AudioStream> AudioPlayer::get_stream() const {
+Ref<AudioStream> AudioStreamPlayer::get_stream() const {
 
 	return stream;
 }
 
-void AudioPlayer::set_volume_db(float p_volume) {
+void AudioStreamPlayer::set_volume_db(float p_volume) {
 
 	volume_db = p_volume;
 }
-float AudioPlayer::get_volume_db() const {
+float AudioStreamPlayer::get_volume_db() const {
 
 	return volume_db;
 }
 
-void AudioPlayer::play(float p_from_pos) {
+void AudioStreamPlayer::play(float p_from_pos) {
 
 	if (stream_playback.is_valid()) {
 		mix_volume_db = volume_db; //reset volume ramp
@@ -159,21 +159,21 @@ void AudioPlayer::play(float p_from_pos) {
 	}
 }
 
-void AudioPlayer::seek(float p_seconds) {
+void AudioStreamPlayer::seek(float p_seconds) {
 
 	if (stream_playback.is_valid()) {
 		setseek = p_seconds;
 	}
 }
 
-void AudioPlayer::stop() {
+void AudioStreamPlayer::stop() {
 
 	if (stream_playback.is_valid()) {
 		active = false;
 	}
 }
 
-bool AudioPlayer::is_playing() const {
+bool AudioStreamPlayer::is_playing() const {
 
 	if (stream_playback.is_valid()) {
 		return active && stream_playback->is_playing();
@@ -182,7 +182,7 @@ bool AudioPlayer::is_playing() const {
 	return false;
 }
 
-float AudioPlayer::get_pos() {
+float AudioStreamPlayer::get_pos() {
 
 	if (stream_playback.is_valid()) {
 		return stream_playback->get_pos();
@@ -191,14 +191,14 @@ float AudioPlayer::get_pos() {
 	return 0;
 }
 
-void AudioPlayer::set_bus(const StringName &p_bus) {
+void AudioStreamPlayer::set_bus(const StringName &p_bus) {
 
 	//if audio is active, must lock this
 	AudioServer::get_singleton()->lock();
 	bus = p_bus;
 	AudioServer::get_singleton()->unlock();
 }
-StringName AudioPlayer::get_bus() const {
+StringName AudioStreamPlayer::get_bus() const {
 
 	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 		if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
@@ -208,38 +208,38 @@ StringName AudioPlayer::get_bus() const {
 	return "Master";
 }
 
-void AudioPlayer::set_autoplay(bool p_enable) {
+void AudioStreamPlayer::set_autoplay(bool p_enable) {
 
 	autoplay = p_enable;
 }
-bool AudioPlayer::is_autoplay_enabled() {
+bool AudioStreamPlayer::is_autoplay_enabled() {
 
 	return autoplay;
 }
 
-void AudioPlayer::set_mix_target(MixTarget p_target) {
+void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
 
 	mix_target = p_target;
 }
 
-AudioPlayer::MixTarget AudioPlayer::get_mix_target() const {
+AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
 
 	return mix_target;
 }
 
-void AudioPlayer::_set_playing(bool p_enable) {
+void AudioStreamPlayer::_set_playing(bool p_enable) {
 
 	if (p_enable)
 		play();
 	else
 		stop();
 }
-bool AudioPlayer::_is_active() const {
+bool AudioStreamPlayer::_is_active() const {
 
 	return active;
 }
 
-void AudioPlayer::_validate_property(PropertyInfo &property) const {
+void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
 
 	if (property.name == "bus") {
 
@@ -255,39 +255,39 @@ void AudioPlayer::_validate_property(PropertyInfo &property) const {
 	}
 }
 
-void AudioPlayer::_bus_layout_changed() {
+void AudioStreamPlayer::_bus_layout_changed() {
 
 	_change_notify();
 }
 
-void AudioPlayer::_bind_methods() {
+void AudioStreamPlayer::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioPlayer::set_stream);
-	ClassDB::bind_method(D_METHOD("get_stream"), &AudioPlayer::get_stream);
+	ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioStreamPlayer::set_stream);
+	ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
 
-	ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioPlayer::set_volume_db);
-	ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioPlayer::get_volume_db);
+	ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
+	ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
 
-	ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioPlayer::play, DEFVAL(0.0));
-	ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioPlayer::seek);
-	ClassDB::bind_method(D_METHOD("stop"), &AudioPlayer::stop);
+	ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer::play, DEFVAL(0.0));
+	ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer::seek);
+	ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
 
-	ClassDB::bind_method(D_METHOD("is_playing"), &AudioPlayer::is_playing);
-	ClassDB::bind_method(D_METHOD("get_pos"), &AudioPlayer::get_pos);
+	ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
+	ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer::get_pos);
 
-	ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioPlayer::set_bus);
-	ClassDB::bind_method(D_METHOD("get_bus"), &AudioPlayer::get_bus);
+	ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
+	ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
 
-	ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioPlayer::set_autoplay);
-	ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioPlayer::is_autoplay_enabled);
+	ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
+	ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
 
-	ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioPlayer::set_mix_target);
-	ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioPlayer::get_mix_target);
+	ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
+	ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
 
-	ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioPlayer::_set_playing);
-	ClassDB::bind_method(D_METHOD("_is_active"), &AudioPlayer::_is_active);
+	ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
+	ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
 
-	ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioPlayer::_bus_layout_changed);
+	ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer::_bus_layout_changed);
 
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
@@ -297,7 +297,7 @@ void AudioPlayer::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
 }
 
-AudioPlayer::AudioPlayer() {
+AudioStreamPlayer::AudioStreamPlayer() {
 
 	mix_volume_db = 0;
 	volume_db = 0;
@@ -309,5 +309,5 @@ AudioPlayer::AudioPlayer() {
 	AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
 }
 
-AudioPlayer::~AudioPlayer() {
+AudioStreamPlayer::~AudioStreamPlayer() {
 }

+ 6 - 6
scene/audio/audio_player.h

@@ -33,9 +33,9 @@
 #include "scene/main/node.h"
 #include "servers/audio/audio_stream.h"
 
-class AudioPlayer : public Node {
+class AudioStreamPlayer : public Node {
 
-	GDCLASS(AudioPlayer, Node)
+	GDCLASS(AudioStreamPlayer, Node)
 
 public:
 	enum MixTarget {
@@ -60,7 +60,7 @@ private:
 	MixTarget mix_target;
 
 	void _mix_audio();
-	static void _mix_audios(void *self) { reinterpret_cast<AudioPlayer *>(self)->_mix_audio(); }
+	static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
 
 	void _set_playing(bool p_enable);
 	bool _is_active() const;
@@ -94,9 +94,9 @@ public:
 	void set_mix_target(MixTarget p_target);
 	MixTarget get_mix_target() const;
 
-	AudioPlayer();
-	~AudioPlayer();
+	AudioStreamPlayer();
+	~AudioStreamPlayer();
 };
 
-VARIANT_ENUM_CAST(AudioPlayer::MixTarget)
+VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
 #endif // AUDIOPLAYER_H

+ 3 - 1
scene/register_scene_types.cpp

@@ -111,6 +111,7 @@
 #include "scene/2d/ray_cast_2d.h"
 //#include "scene/2d/sound_player_2d.h"
 //#include "scene/2d/sample_player_2d.h"
+#include "scene/2d/audio_stream_player_2d.h"
 #include "scene/2d/canvas_modulate.h"
 #include "scene/2d/navigation2d.h"
 #include "scene/2d/remote_transform_2d.h"
@@ -591,7 +592,8 @@ void register_scene_types() {
 
 	OS::get_singleton()->yield(); //may take time to init
 
-	ClassDB::register_class<AudioPlayer>();
+	ClassDB::register_class<AudioStreamPlayer>();
+	ClassDB::register_class<AudioStreamPlayer2D>();
 	ClassDB::register_virtual_class<VideoStream>();
 	ClassDB::register_class<AudioStreamSample>();
 

+ 4 - 3
scene/resources/world_2d.cpp

@@ -360,16 +360,17 @@ RID World2D::get_space() {
 	return space;
 }
 
-RID World2D::get_sound_space() {
+void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
 
-	return sound_space;
+	for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
+		r_viewports->push_back(E->key());
+	}
 }
 
 void World2D::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
 	ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
-	ClassDB::bind_method(D_METHOD("get_sound_space"), &World2D::get_sound_space);
 
 	ClassDB::bind_method(D_METHOD("get_direct_space_state:Physics2DDirectSpaceState"), &World2D::get_direct_space_state);
 }

+ 2 - 2
scene/resources/world_2d.h

@@ -44,7 +44,6 @@ class World2D : public Resource {
 
 	RID canvas;
 	RID space;
-	RID sound_space;
 
 	SpatialIndexer2D *indexer;
 
@@ -66,10 +65,11 @@ protected:
 public:
 	RID get_canvas();
 	RID get_space();
-	RID get_sound_space();
 
 	Physics2DDirectSpaceState *get_direct_space_state();
 
+	void get_viewport_list(List<Viewport *> *r_viewports);
+
 	World2D();
 	~World2D();
 };