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@@ -2048,7 +2048,7 @@ FRAGMENT_SHADER_CODE
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if (fog_height_enabled) {
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if (fog_height_enabled) {
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float y = (camera_matrix * vec4(vertex,1.0)).y;
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float y = (camera_matrix * vec4(vertex,1.0)).y;
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- fog_amount = max(fog_amount,pow(1.0-smoothstep(fog_height_min,fog_height_max,y),fog_height_curve));
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+ fog_amount = max(fog_amount,pow(smoothstep(fog_height_min,fog_height_max,y),fog_height_curve));
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}
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}
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float rev_amount = 1.0 - fog_amount;
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float rev_amount = 1.0 - fog_amount;
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