|
@@ -284,6 +284,14 @@ else:
|
|
|
print("Automatically detected platform: " + selected_platform)
|
|
|
env_base["platform"] = selected_platform
|
|
|
|
|
|
+if selected_platform in ["linux", "bsd", "linuxbsd"]:
|
|
|
+ if selected_platform == "linuxbsd":
|
|
|
+ # Alias for forward compatibility.
|
|
|
+ print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
|
|
|
+ # Alias for convenience.
|
|
|
+ selected_platform = "x11"
|
|
|
+ env_base["platform"] = selected_platform
|
|
|
+
|
|
|
if selected_platform in platform_list:
|
|
|
tmppath = "./platform/" + selected_platform
|
|
|
sys.path.insert(0, tmppath)
|