Fix AnimationPlayer bug where it wouldn't reset its position when finished
@@ -938,6 +938,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
} else {
//stop();
playing = false;
+ playback.current.pos = 0;
_set_process(false);
if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);