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Fix mesh instance not updated when changing blend shape values

jsjtxietian 1 year ago
parent
commit
97af135f1b
1 changed files with 2 additions and 0 deletions
  1. 2 0
      servers/rendering/renderer_scene_cull.cpp

+ 2 - 0
servers/rendering/renderer_scene_cull.cpp

@@ -958,6 +958,8 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
 	if (instance->mesh_instance.is_valid()) {
 		RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
 	}
+
+	_instance_queue_update(instance, false, false);
 }
 
 void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {