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@@ -936,7 +936,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
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wheel.m_deltaRotation *= real_t(0.99);//damping of rotation when not in contact
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}
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-
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+ linear_velocity = s->get_linear_velocity();
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}
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void VehicleBody::set_mass(real_t p_mass) {
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@@ -990,6 +990,10 @@ float VehicleBody::get_steering() const{
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return m_steeringValue;
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}
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+Vector3 VehicleBody::get_linear_velocity()
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+{
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+ return linear_velocity;
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+}
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void VehicleBody::_bind_methods(){
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@@ -1008,6 +1012,8 @@ void VehicleBody::_bind_methods(){
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ObjectTypeDB::bind_method(_MD("set_steering","steering"),&VehicleBody::set_steering);
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ObjectTypeDB::bind_method(_MD("get_steering"),&VehicleBody::get_steering);
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+ ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&VehicleBody::get_linear_velocity);
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+
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ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&VehicleBody::_direct_state_changed);
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/engine_force",PROPERTY_HINT_RANGE,"0.00,1024.0,0.01"),_SCS("set_engine_force"),_SCS("get_engine_force"));
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