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Bump version to 4.0-dev

No peace for the weary. :)
Rémi Verschelde 5 jaren geleden
bovenliggende
commit
9823dab954
3 gewijzigde bestanden met toevoegingen van 6 en 6 verwijderingen
  1. 1 1
      misc/dist/linux/godot.6
  2. 2 2
      misc/dist/osx_tools.app/Contents/Info.plist
  3. 3 3
      version.py

+ 1 - 1
misc/dist/linux/godot.6

@@ -1,4 +1,4 @@
-.TH GODOT "6" "January 2020" "godot 3.2" "Games"
+.TH GODOT "6" "January 2020" "godot 4.0" "Games"
 .SH NAME
 godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
 .SH SYNOPSIS

+ 2 - 2
misc/dist/osx_tools.app/Contents/Info.plist

@@ -19,11 +19,11 @@
 	<key>CFBundlePackageType</key>
 	<string>APPL</string>
 	<key>CFBundleShortVersionString</key>
-	<string>3.2</string>
+	<string>4.0</string>
 	<key>CFBundleSignature</key>
 	<string>godot</string>
 	<key>CFBundleVersion</key>
-	<string>3.2</string>
+	<string>4.0</string>
 	<key>NSMicrophoneUsageDescription</key>
 	<string>Microphone access is required to capture audio.</string>
 	<key>NSCameraUsageDescription</key>

+ 3 - 3
version.py

@@ -1,9 +1,9 @@
 short_name = "godot"
 name = "Godot Engine"
-major = 3
-minor = 2
+major = 4
+minor = 0
 patch = 0
-status = "stable"
+status = "dev"
 module_config = ""
 year = 2020
 website = "https://godotengine.org"