Make `AnimationNodeExtension` extend `AnimationNode` instead of `AnimationRootNode`
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeExtension" inherits="AnimationRootNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="AnimationNodeExtension" inherits="AnimationNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for extending [AnimationRootNode]s from GDScript, C#, or C++.
</brief_description>
@@ -33,8 +33,8 @@
#include "scene/animation/animation_tree.h"
-class AnimationNodeExtension : public AnimationRootNode {
- GDCLASS(AnimationNodeExtension, AnimationRootNode);
+class AnimationNodeExtension : public AnimationNode {
+ GDCLASS(AnimationNodeExtension, AnimationNode);
public:
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;