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Merge pull request #92941 from lawnjelly/fix_physics_tickcounter

[3.x] Fix physics tick counter
lawnjelly 1 year ago
parent
commit
98e24835ee
4 changed files with 6 additions and 5 deletions
  1. 3 2
      main/input_default.cpp
  2. 1 1
      main/main.cpp
  3. 1 1
      scene/2d/camera_2d.h
  4. 1 1
      scene/2d/navigation_agent_2d.h

+ 3 - 2
main/input_default.cpp

@@ -506,13 +506,14 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
 
 			// If not echo and action pressed state has changed
 			if (!p_event->is_echo() && is_action_pressed(E->key(), false) != p_event->is_action_pressed(E->key())) {
+				// As input may come in part way through a physics tick, the earliest we can react to it is the next physics tick.
 				if (p_event->is_action_pressed(E->key())) {
 					action.pressed = true;
-					action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
+					action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
 					action.pressed_idle_frame = Engine::get_singleton()->get_idle_frames();
 				} else {
 					action.pressed = false;
-					action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+					action.released_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
 					action.released_idle_frame = Engine::get_singleton()->get_idle_frames();
 				}
 				action.strength = 0.0f;

+ 1 - 1
main/main.cpp

@@ -2364,6 +2364,7 @@ bool Main::iteration() {
 		}
 
 		Engine::get_singleton()->_in_physics = true;
+		Engine::get_singleton()->_physics_frames++;
 
 		uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
 
@@ -2398,7 +2399,6 @@ bool Main::iteration() {
 
 		physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
 		physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
-		Engine::get_singleton()->_physics_frames++;
 
 		Engine::get_singleton()->_in_physics = false;
 	}

+ 1 - 1
scene/2d/camera_2d.h

@@ -98,7 +98,7 @@ protected:
 	struct InterpolationData {
 		Transform2D xform_curr;
 		Transform2D xform_prev;
-		uint32_t last_update_physics_tick = 0;
+		uint32_t last_update_physics_tick = UINT32_MAX;
 	} _interpolation_data;
 
 protected:

+ 1 - 1
scene/2d/navigation_agent_2d.h

@@ -70,7 +70,7 @@ class NavigationAgent2D : public Node {
 	bool target_reached = false;
 	bool navigation_finished = true;
 	// No initialized on purpose
-	uint32_t update_frame_id = 0;
+	uint32_t update_frame_id = UINT32_MAX;
 
 protected:
 	static void _bind_methods();