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GLTF: Don't write unused targetNames on meshes

Aaron Franke 8 months ago
parent
commit
98e9ace3ef
1 changed files with 5 additions and 3 deletions
  1. 5 3
      modules/gltf/gltf_document.cpp

+ 5 - 3
modules/gltf/gltf_document.cpp

@@ -3193,9 +3193,11 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
 			primitives.push_back(primitive);
 		}
 
-		Dictionary e;
-		e["targetNames"] = target_names;
-		gltf_mesh["extras"] = e;
+		if (!target_names.is_empty()) {
+			Dictionary e;
+			e["targetNames"] = target_names;
+			gltf_mesh["extras"] = e;
+		}
 		_attach_meta_to_extras(import_mesh, gltf_mesh);
 
 		weights.resize(target_names.size());