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+/*************************************************************************/
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+/* gdscript_rpc_callable.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#include "gdscript_rpc_callable.h"
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+
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+#include "core/templates/hashfuncs.h"
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+#include "scene/main/node.h"
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+
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+bool GDScriptRPCCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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+ return p_a->hash() == p_b->hash();
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+}
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+
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+bool GDScriptRPCCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
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+ return p_a->hash() < p_b->hash();
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+}
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+
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+uint32_t GDScriptRPCCallable::hash() const {
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+ return h;
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+}
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+
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+String GDScriptRPCCallable::get_as_text() const {
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+ String class_name = node->get_class();
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+ Ref<Script> script = node->get_script();
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+ return class_name + "(" + script->get_path().get_file() + ")::" + String(method) + " (rpc)";
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+}
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+
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+CallableCustom::CompareEqualFunc GDScriptRPCCallable::get_compare_equal_func() const {
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+ return compare_equal;
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+}
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+
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+CallableCustom::CompareLessFunc GDScriptRPCCallable::get_compare_less_func() const {
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+ return compare_less;
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+}
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+
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+ObjectID GDScriptRPCCallable::get_object() const {
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+ return node->get_instance_id();
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+}
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+
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+void GDScriptRPCCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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+ r_return_value = node->call(method, p_arguments, p_argcount, r_call_error);
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+}
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+
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+GDScriptRPCCallable::GDScriptRPCCallable(Object *p_node, const StringName &p_method) {
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+ node = Object::cast_to<Node>(p_node);
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+ method = p_method;
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+ h = method.hash();
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+ h = hash_djb2_one_64(node->get_instance_id(), h);
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+}
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+
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+void GDScriptRPCCallable::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const {
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+ r_call_error.error = Callable::CallError::CALL_OK;
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+ node->rpcp(p_peer_id, method, p_arguments, p_argcount);
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+}
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