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@@ -31,6 +31,7 @@
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#include "collision_shape_2d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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+#include "core/os/keyboard.h"
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#include "scene/resources/capsule_shape_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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@@ -97,7 +98,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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case RECTANGLE_SHAPE: {
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Ref<RectangleShape2D> rect = node->get_shape();
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- if (idx < 3) {
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+ if (idx < 8) {
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return rect->get_size().abs();
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}
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@@ -176,16 +177,26 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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} break;
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case RECTANGLE_SHAPE: {
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- if (idx < 3) {
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+ if (idx < 8) {
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Ref<RectangleShape2D> rect = node->get_shape();
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+ Vector2 size = (Point2)original;
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- Vector2 size = rect->get_size();
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- if (idx == 2) {
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- size = p_point * 2;
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+ if (RECT_HANDLES[idx].x != 0) {
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+ size.x = p_point.x * RECT_HANDLES[idx].x * 2;
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+ }
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+ if (RECT_HANDLES[idx].y != 0) {
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+ size.y = p_point.y * RECT_HANDLES[idx].y * 2;
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+ }
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+
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+ if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
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+ rect->set_size(size.abs());
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+ node->set_global_position(original_transform.get_origin());
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} else {
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- size[idx] = p_point[idx] * 2;
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+ rect->set_size(((Point2)original + (size - (Point2)original) * 0.5).abs());
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+ Point2 pos = original_transform.affine_inverse().xform(original_transform.get_origin());
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+ pos += (size - (Point2)original) * 0.5 * RECT_HANDLES[idx] * 0.5;
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+ node->set_global_position(original_transform.xform(pos));
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}
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- rect->set_size(size.abs());
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canvas_item_editor->update_viewport();
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}
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@@ -280,8 +291,10 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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Ref<RectangleShape2D> rect = node->get_shape();
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undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
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+ undo_redo->add_do_method(node, "set_global_transform", node->get_global_transform());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
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+ undo_redo->add_undo_method(node, "set_global_transform", original_transform);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} break;
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@@ -342,6 +355,8 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
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}
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original = get_handle_value(edit_handle);
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+ original_transform = node->get_global_transform();
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+ last_point = original;
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pressed = true;
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return true;
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@@ -369,13 +384,26 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
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}
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Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
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- cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
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+ cpoint = original_transform.affine_inverse().xform(cpoint);
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+ last_point = cpoint;
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set_handle(edit_handle, cpoint);
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return true;
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}
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+ Ref<InputEventKey> k = p_event;
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+
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+ if (k.is_valid()) {
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+ if (edit_handle == -1 || !pressed || k->is_echo()) {
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+ return false;
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+ }
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+
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+ if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == KEY_ALT) {
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+ set_handle(edit_handle, last_point); // Update handle when Alt key is toggled.
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+ }
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+ }
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+
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return false;
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}
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@@ -492,15 +520,12 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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case RECTANGLE_SHAPE: {
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Ref<RectangleShape2D> shape = node->get_shape();
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- handles.resize(3);
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+ handles.resize(8);
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Vector2 ext = shape->get_size() / 2;
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- handles.write[0] = Point2(ext.x, 0);
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- handles.write[1] = Point2(0, ext.y);
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- handles.write[2] = Point2(ext.x, ext.y);
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-
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- p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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- p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
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- p_overlay->draw_texture(h, gt.xform(handles[2]) - size);
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+ for (int i = 0; i < handles.size(); i++) {
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+ handles.write[i] = RECT_HANDLES[i] * ext;
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+ p_overlay->draw_texture(h, gt.xform(handles[i]) - size);
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+ }
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} break;
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