Browse Source

Simplify GDVIRTUAL_REQUIRED_CALL calls

kobewi 2 years ago
parent
commit
9a3960daa5

+ 8 - 16
editor/export/editor_export_plugin.cpp

@@ -148,10 +148,8 @@ bool EditorExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatfo
 
 Ref<Resource> EditorExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) {
 	Ref<Resource> ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_customize_resource, p_resource, p_path, ret)) {
-		return ret;
-	}
-	return Ref<Resource>();
+	GDVIRTUAL_REQUIRED_CALL(_customize_resource, p_resource, p_path, ret);
+	return ret;
 }
 
 bool EditorExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const {
@@ -162,18 +160,14 @@ bool EditorExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform>
 
 Node *EditorExportPlugin::_customize_scene(Node *p_root, const String &p_path) {
 	Node *ret = nullptr;
-	if (GDVIRTUAL_REQUIRED_CALL(_customize_scene, p_root, p_path, ret)) {
-		return ret;
-	}
-	return nullptr;
+	GDVIRTUAL_REQUIRED_CALL(_customize_scene, p_root, p_path, ret);
+	return ret;
 }
 
 uint64_t EditorExportPlugin::_get_customization_configuration_hash() const {
 	uint64_t ret = 0;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_customization_configuration_hash, ret)) {
-		return ret;
-	}
-	return 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_customization_configuration_hash, ret);
+	return ret;
 }
 
 void EditorExportPlugin::_end_customize_scenes() {
@@ -186,10 +180,8 @@ void EditorExportPlugin::_end_customize_resources() {
 
 String EditorExportPlugin::_get_name() const {
 	String ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_name, ret)) {
-		return ret;
-	}
-	return "";
+	GDVIRTUAL_REQUIRED_CALL(_get_name, ret);
+	return ret;
 }
 
 void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {

+ 5 - 10
scene/resources/material.cpp

@@ -92,18 +92,13 @@ void Material::inspect_native_shader_code() {
 
 RID Material::get_shader_rid() const {
 	RID ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret)) {
-		return ret;
-	}
-	return RID();
+	GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret);
+	return ret;
 }
 Shader::Mode Material::get_shader_mode() const {
-	Shader::Mode ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret)) {
-		return ret;
-	}
-
-	return Shader::MODE_MAX;
+	Shader::Mode ret = Shader::MODE_MAX;
+	GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret);
+	return ret;
 }
 
 bool Material::_can_do_next_pass() const {

+ 32 - 68
scene/resources/mesh.cpp

@@ -40,119 +40,83 @@
 Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
 
 int Mesh::get_surface_count() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret)) {
-		return ret;
-	}
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret);
+	return ret;
 }
 
 int Mesh::surface_get_array_len(int p_idx) const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret)) {
-		return ret;
-	}
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret);
+	return ret;
 }
 
 int Mesh::surface_get_array_index_len(int p_idx) const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret)) {
-		return ret;
-	}
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret);
+	return ret;
 }
 
 Array Mesh::surface_get_arrays(int p_surface) const {
 	Array ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret)) {
-		return ret;
-	}
-	return Array();
+	GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret);
+	return ret;
 }
 
 TypedArray<Array> Mesh::surface_get_blend_shape_arrays(int p_surface) const {
 	TypedArray<Array> ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) {
-		return ret;
-	}
-
-	return TypedArray<Array>();
+	GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret);
+	return ret;
 }
 
 Dictionary Mesh::surface_get_lods(int p_surface) const {
 	Dictionary ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret)) {
-		return ret;
-	}
-
-	return Dictionary();
+	GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret);
+	return ret;
 }
 
 uint32_t Mesh::surface_get_format(int p_idx) const {
-	uint32_t ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret)) {
-		return ret;
-	}
-
-	return 0;
+	uint32_t ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret);
+	return ret;
 }
 
 Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
-	uint32_t ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret)) {
-		return (Mesh::PrimitiveType)ret;
-	}
-
-	return PRIMITIVE_MAX;
+	uint32_t ret = PRIMITIVE_MAX;
+	GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret);
+	return (Mesh::PrimitiveType)ret;
 }
 
 void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
-	if (GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material)) {
-		return;
-	}
+	GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material);
 }
 
 Ref<Material> Mesh::surface_get_material(int p_idx) const {
 	Ref<Material> ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret)) {
-		return ret;
-	}
-
-	return Ref<Material>();
+	GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret);
+	return ret;
 }
 
 int Mesh::get_blend_shape_count() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret)) {
-		return ret;
-	}
-
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret);
+	return ret;
 }
 
 StringName Mesh::get_blend_shape_name(int p_index) const {
 	StringName ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret)) {
-		return ret;
-	}
-
-	return StringName();
+	GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret);
+	return ret;
 }
 
 void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) {
-	if (GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name)) {
-		return;
-	}
+	GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name);
 }
 
 AABB Mesh::get_aabb() const {
 	AABB ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret)) {
-		return ret;
-	}
-
-	return AABB();
+	GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret);
+	return ret;
 }
 
 Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {

+ 4 - 8
scene/resources/style_box.cpp

@@ -35,11 +35,9 @@
 #include <limits.h>
 
 float StyleBox::get_style_margin(Side p_side) const {
-	float ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret)) {
-		return ret;
-	}
-	return 0;
+	float ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret);
+	return ret;
 }
 
 bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
@@ -49,9 +47,7 @@ bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
 }
 
 void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const {
-	if (GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect)) {
-		return;
-	}
+	GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect);
 }
 
 void StyleBox::set_default_margin(Side p_side, float p_value) {

+ 47 - 79
scene/resources/texture.cpp

@@ -40,19 +40,15 @@
 #include "servers/camera/camera_feed.h"
 
 int Texture2D::get_width() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
-		return ret;
-	}
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
+	return ret;
 }
 
 int Texture2D::get_height() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
-		return ret;
-	}
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
+	return ret;
 }
 
 Size2 Texture2D::get_size() const {
@@ -1092,57 +1088,44 @@ TypedArray<Image> Texture3D::_get_datai() const {
 }
 
 Image::Format Texture3D::get_format() const {
-	Image::Format ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) {
-		return ret;
-	}
-	return Image::FORMAT_MAX;
+	Image::Format ret = Image::FORMAT_MAX;
+	GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
+	return ret;
 }
 
 int Texture3D::get_width() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
-		return ret;
-	}
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
+	return ret;
 }
 
 int Texture3D::get_height() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
-		return ret;
-	}
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
+	return ret;
 }
 
 int Texture3D::get_depth() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_depth, ret)) {
-		return ret;
-	}
-
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_depth, ret);
+	return ret;
 }
 
 bool Texture3D::has_mipmaps() const {
-	bool ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) {
-		return ret;
-	}
-	return false;
+	bool ret = false;
+	GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret);
+	return ret;
 }
 
 Vector<Ref<Image>> Texture3D::get_data() const {
 	TypedArray<Image> ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_data, ret)) {
-		Vector<Ref<Image>> data;
-		data.resize(ret.size());
-		for (int i = 0; i < data.size(); i++) {
-			data.write[i] = ret[i];
-		}
-		return data;
+	GDVIRTUAL_REQUIRED_CALL(_get_data, ret);
+	Vector<Ref<Image>> data;
+	data.resize(ret.size());
+	for (int i = 0; i < data.size(); i++) {
+		data.write[i] = ret[i];
 	}
-	return Vector<Ref<Image>>();
+	return data;
 }
 void Texture3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
@@ -2859,60 +2842,45 @@ AnimatedTexture::~AnimatedTexture() {
 ///////////////////////////////
 
 Image::Format TextureLayered::get_format() const {
-	Image::Format ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) {
-		return ret;
-	}
-	return Image::FORMAT_MAX;
+	Image::Format ret = Image::FORMAT_MAX;
+	GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
+	return ret;
 }
 
 TextureLayered::LayeredType TextureLayered::get_layered_type() const {
-	uint32_t ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret)) {
-		return (LayeredType)ret;
-	}
-	return LAYERED_TYPE_2D_ARRAY;
+	uint32_t ret = LAYERED_TYPE_2D_ARRAY;
+	GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret);
+	return (LayeredType)ret;
 }
 
 int TextureLayered::get_width() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
-		return ret;
-	}
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
+	return ret;
 }
 
 int TextureLayered::get_height() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
-		return ret;
-	}
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
+	return ret;
 }
 
 int TextureLayered::get_layers() const {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_layers, ret)) {
-		return ret;
-	}
-
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_layers, ret);
+	return ret;
 }
 
 bool TextureLayered::has_mipmaps() const {
-	bool ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) {
-		return ret;
-	}
-	return false;
+	bool ret = false;
+	GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret);
+	return ret;
 }
 
 Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
 	Ref<Image> ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret)) {
-		return ret;
-	}
-	return Ref<Image>();
+	GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret);
+	return ret;
 }
 
 void TextureLayered::_bind_methods() {

+ 3 - 7
servers/audio/audio_effect.cpp

@@ -31,9 +31,7 @@
 #include "audio_effect.h"
 
 void AudioEffectInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
-	if (GDVIRTUAL_REQUIRED_CALL(_process, p_src_frames, p_dst_frames, p_frame_count)) {
-		return;
-	}
+	GDVIRTUAL_REQUIRED_CALL(_process, p_src_frames, p_dst_frames, p_frame_count);
 }
 bool AudioEffectInstance::process_silence() const {
 	bool ret = false;
@@ -50,10 +48,8 @@ void AudioEffectInstance::_bind_methods() {
 
 Ref<AudioEffectInstance> AudioEffect::instantiate() {
 	Ref<AudioEffectInstance> ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_instantiate, ret)) {
-		return ret;
-	}
-	return Ref<AudioEffectInstance>();
+	GDVIRTUAL_REQUIRED_CALL(_instantiate, ret);
+	return ret;
 }
 void AudioEffect::_bind_methods() {
 	GDVIRTUAL_BIND(_instantiate);

+ 9 - 18
servers/audio/audio_stream.cpp

@@ -71,12 +71,9 @@ void AudioStreamPlayback::seek(double p_time) {
 }
 
 int AudioStreamPlayback::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_mix, p_buffer, p_rate_scale, p_frames, ret)) {
-		return ret;
-	}
-
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_mix, p_buffer, p_rate_scale, p_frames, ret);
+	return ret;
 }
 
 void AudioStreamPlayback::tag_used_streams() {
@@ -107,20 +104,14 @@ void AudioStreamPlaybackResampled::begin_resample() {
 }
 
 int AudioStreamPlaybackResampled::_mix_internal(AudioFrame *p_buffer, int p_frames) {
-	int ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_mix_resampled, p_buffer, p_frames, ret)) {
-		return ret;
-	}
-
-	return 0;
+	int ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_mix_resampled, p_buffer, p_frames, ret);
+	return ret;
 }
 float AudioStreamPlaybackResampled::get_stream_sampling_rate() {
-	float ret;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_stream_sampling_rate, ret)) {
-		return ret;
-	}
-
-	return 0;
+	float ret = 0;
+	GDVIRTUAL_REQUIRED_CALL(_get_stream_sampling_rate, ret);
+	return ret;
 }
 
 void AudioStreamPlaybackResampled::_bind_methods() {

+ 16 - 27
servers/movie_writer/movie_writer.cpp

@@ -52,34 +52,26 @@ MovieWriter *MovieWriter::find_writer_for_file(const String &p_file) {
 }
 
 uint32_t MovieWriter::get_audio_mix_rate() const {
-	uint32_t ret = 0;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_audio_mix_rate, ret)) {
-		return ret;
-	}
-	return 48000;
+	uint32_t ret = 48000;
+	GDVIRTUAL_REQUIRED_CALL(_get_audio_mix_rate, ret);
+	return ret;
 }
 AudioServer::SpeakerMode MovieWriter::get_audio_speaker_mode() const {
 	AudioServer::SpeakerMode ret = AudioServer::SPEAKER_MODE_STEREO;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_audio_speaker_mode, ret)) {
-		return ret;
-	}
-	return AudioServer::SPEAKER_MODE_STEREO;
+	GDVIRTUAL_REQUIRED_CALL(_get_audio_speaker_mode, ret);
+	return ret;
 }
 
 Error MovieWriter::write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) {
-	Error ret = OK;
-	if (GDVIRTUAL_REQUIRED_CALL(_write_begin, p_movie_size, p_fps, p_base_path, ret)) {
-		return ret;
-	}
-	return ERR_UNCONFIGURED;
+	Error ret = ERR_UNCONFIGURED;
+	GDVIRTUAL_REQUIRED_CALL(_write_begin, p_movie_size, p_fps, p_base_path, ret);
+	return ret;
 }
 
 Error MovieWriter::write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data) {
-	Error ret = OK;
-	if (GDVIRTUAL_REQUIRED_CALL(_write_frame, p_image, p_audio_data, ret)) {
-		return ret;
-	}
-	return ERR_UNCONFIGURED;
+	Error ret = ERR_UNCONFIGURED;
+	GDVIRTUAL_REQUIRED_CALL(_write_frame, p_image, p_audio_data, ret);
+	return ret;
 }
 
 void MovieWriter::write_end() {
@@ -88,18 +80,15 @@ void MovieWriter::write_end() {
 
 bool MovieWriter::handles_file(const String &p_path) const {
 	bool ret = false;
-	if (GDVIRTUAL_REQUIRED_CALL(_handles_file, p_path, ret)) {
-		return ret;
-	}
-	return false;
+	GDVIRTUAL_REQUIRED_CALL(_handles_file, p_path, ret);
+	return ret;
 }
 
 void MovieWriter::get_supported_extensions(List<String> *r_extensions) const {
 	Vector<String> exts;
-	if (GDVIRTUAL_REQUIRED_CALL(_get_supported_extensions, exts)) {
-		for (int i = 0; i < exts.size(); i++) {
-			r_extensions->push_back(exts[i]);
-		}
+	GDVIRTUAL_REQUIRED_CALL(_get_supported_extensions, exts);
+	for (int i = 0; i < exts.size(); i++) {
+		r_extensions->push_back(exts[i]);
 	}
 }