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Merge pull request #88593 from dustdfg/patch-1

Clarify that `is_pixel_opaque` function gets position in local coordinates
Rémi Verschelde 1 year ago
parent
commit
9a58d1a977
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/Sprite2D.xml

+ 1 - 1
doc/classes/Sprite2D.xml

@@ -44,7 +44,7 @@
 			<return type="bool" />
 			<param index="0" name="pos" type="Vector2" />
 			<description>
-				Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case.
+				Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case. The position is in local coordinates.
 				[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
 			</description>
 		</method>