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@@ -1,752 +1,757 @@
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<!DOCTYPE html>
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-<html xmlns="https://www.w3.org/1999/xhtml" lang="en">
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-<head>
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- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
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- <meta name="author" content="Godot Engine" />
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- <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
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- <meta name="mobile-web-app-capable" content="yes" />
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- <meta name="apple-mobile-web-app-capable" content="yes" />
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- <meta name="application-name" content="Godot" />
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- <meta name="apple-mobile-web-app-title" content="Godot" />
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- <meta name="theme-color" content="#202531" />
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- <meta name="msapplication-navbutton-color" content="#202531" />
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- <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
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- <meta name="msapplication-starturl" content="/latest" />
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- <meta property="og:site_name" content="Godot Engine Web Editor" />
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- <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
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- <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
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- <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
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- <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
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- <meta property="og:type" content="website" />
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- <meta name="twitter:card" content="summary" />
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- <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
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- <link rel="apple-touch-icon" type="image/png" href="favicon.png" />
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- <link rel="manifest" href="manifest.json" />
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- <title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
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- <style>
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- *:focus {
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- /* More visible outline for better keyboard navigation. */
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- outline: 0.125rem solid hsl(220, 100%, 62.5%);
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- /* Make the outline always appear above other elements. */
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- /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
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- position: relative;
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- }
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-
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- body {
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- touch-action: none;
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- font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
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- margin: 0;
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- border: 0 none;
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- padding: 0;
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- text-align: center;
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- background-color: #333b4f;
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- overflow: hidden;
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- }
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-
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- a {
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- color: hsl(205, 100%, 75%);
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- text-decoration-color: hsla(205, 100%, 75%, 0.3);
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- text-decoration-thickness: 0.125rem;
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- }
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-
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- a:hover {
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- filter: brightness(117.5%);
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- }
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-
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- a:active {
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- filter: brightness(82.5%);
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- }
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-
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- .welcome-modal {
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- display: none;
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- position: fixed;
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- z-index: 1;
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- left: 0;
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- top: 0;
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- width: 100%;
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- height: 100%;
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- overflow: auto;
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- background-color: hsla(0, 0%, 0%, 0.5);
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- text-align: left;
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- }
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-
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- .welcome-modal-title {
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- text-align: center;
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- }
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-
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- .welcome-modal-content {
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- background-color: #333b4f;
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- box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
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- line-height: 1.5;
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- max-width: 38rem;
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- margin: 4rem auto 0 auto;
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- color: white;
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- border-radius: 0.5rem;
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- padding: 1rem 1rem 2rem 1rem;
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- }
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-
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- #tabs-buttons {
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- /* Match the default background color of the editor window for a seamless appearance. */
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- background-color: #202531;
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- }
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-
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- #tab-game {
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- /* Use a pure black background to better distinguish the running project */
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- /* from the editor window, and to use a more neutral background color (no tint). */
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- background-color: black;
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- /* Make the background span the entire page height. */
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- min-height: 100vh;
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- }
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-
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- #canvas, #gameCanvas {
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- display: block;
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- margin: 0;
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- color: white;
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- }
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-
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- /* Don't show distracting focus outlines for the main tabs' contents. */
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- #tab-editor canvas:focus,
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- #tab-game canvas:focus,
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- #canvas:focus,
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- #gameCanvas:focus {
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- outline: none;
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- }
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-
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- .godot {
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- color: #e0e0e0;
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- background-color: #3b3943;
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- background-image: linear-gradient(to bottom, #403e48, #35333c);
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- border: 1px solid #45434e;
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- box-shadow: 0 0 1px 1px #2f2d35;
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- }
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-
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- .btn {
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- appearance: none;
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- color: #e0e0e0;
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- background-color: #262c3b;
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- border: 1px solid #202531;
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- padding: 0.5rem 1rem;
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- margin: 0 0.5rem;
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- }
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-
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- .btn:not(:disabled):hover {
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- color: #e0e1e5;
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- border-color: #666c7b;
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- }
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-
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- .btn:active {
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- border-color: #699ce8;
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- color: #699ce8;
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- }
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-
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- .btn:disabled {
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- color: #aaa;
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- border-color: #242937;
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- }
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-
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- .btn.tab-btn {
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- padding: 0.3rem 1rem;
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- }
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-
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- .btn.close-btn {
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- padding: 0.3rem 1rem;
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- margin-left: -0.75rem;
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- font-weight: 700;
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- }
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-
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-
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- /* Status display
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- * ============== */
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-
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- #status {
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- position: absolute;
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- left: 0;
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- top: 0;
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- right: 0;
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- bottom: 0;
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- display: flex;
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- justify-content: center;
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- align-items: center;
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- /* don't consume click events - make children visible explicitly */
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- visibility: hidden;
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- }
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-
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- #status-progress {
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- width: 366px;
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- height: 7px;
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- background-color: #38363A;
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- border: 1px solid #444246;
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- padding: 1px;
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- box-shadow: 0 0 2px 1px #1B1C22;
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- border-radius: 2px;
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- visibility: visible;
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- }
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-
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- @media only screen and (orientation:portrait) {
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- #status-progress {
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- width: 61.8%;
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- }
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- }
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-
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- #status-progress-inner {
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- height: 100%;
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- width: 0;
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- box-sizing: border-box;
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- transition: width 0.5s linear;
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- background-color: #202020;
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- border: 1px solid #222223;
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- box-shadow: 0 0 1px 1px #27282E;
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- border-radius: 3px;
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- }
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-
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- #status-indeterminate {
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- visibility: visible;
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- position: relative;
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- }
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-
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- #status-indeterminate > div {
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- width: 4.5px;
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- height: 0;
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- border-style: solid;
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- border-width: 9px 3px 0 3px;
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- border-color: #2b2b2b transparent transparent transparent;
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- transform-origin: center 21px;
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- position: absolute;
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- }
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-
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- #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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- #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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- #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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- #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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- #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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- #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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- #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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- #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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-
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- #status-notice {
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- margin: 0 100px;
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- line-height: 1.3;
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- visibility: visible;
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- padding: 4px 6px;
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- visibility: visible;
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- }
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- </style>
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-</head>
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-<body>
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- <div
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- id="welcome-modal"
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- class="welcome-modal"
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- role="dialog"
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- aria-labelledby="welcome-modal-title"
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- aria-describedby="welcome-modal-description"
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- onclick="if (event.target === this) closeWelcomeModal(false)"
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- >
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- <div class="welcome-modal-content">
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- <h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2>
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- <div id="welcome-modal-description">
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- <p>
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- The Godot Web Editor has some limitations compared to the native version.
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- Its main focus is education and experimentation;
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- <strong>it is not recommended for production</strong>.
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- </p>
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- <p>
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- Refer to the
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- <a
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- href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
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- target="_blank"
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- rel="noopener"
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- >Web editor documentation</a> for usage instructions and limitations.
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- </p>
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- </div>
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- <div id="welcome-modal-missing-description" style="display: none">
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- <p>
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- <strong>The following features required by the Godot Web Editor are missing:</strong>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
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+ <meta name="author" content="Godot Engine">
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+ <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
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+ <meta name="mobile-web-app-capable" content="yes">
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+ <meta name="apple-mobile-web-app-capable" content="yes">
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+ <meta name="application-name" content="Godot">
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+ <meta name="apple-mobile-web-app-title" content="Godot">
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+ <meta name="theme-color" content="#202531">
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+ <meta name="msapplication-navbutton-color" content="#202531">
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+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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+ <meta name="msapplication-starturl" content="/latest">
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+ <meta property="og:site_name" content="Godot Engine Web Editor">
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+ <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/">
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+ <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine">
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+ <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
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+ <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png">
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+ <meta property="og:type" content="website">
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+ <meta name="twitter:card" content="summary">
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+ <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png">
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+ <link rel="apple-touch-icon" type="image/png" href="favicon.png">
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+ <link rel="manifest" href="manifest.json">
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+ <title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
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+ <style>
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+*:focus {
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|
|
+ /* More visible outline for better keyboard navigation. */
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|
+ outline: 0.125rem solid hsl(220, 100%, 62.5%);
|
|
|
+ /* Make the outline always appear above other elements. */
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|
+ /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
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+ position: relative;
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+}
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+
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+body {
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+ touch-action: none;
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+ font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
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+ margin: 0;
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+ border: 0 none;
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+ padding: 0;
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+ text-align: center;
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+ background-color: #333b4f;
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+ overflow: hidden;
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+}
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+
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+a {
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+ color: hsl(205, 100%, 75%);
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+ text-decoration-color: hsla(205, 100%, 75%, 0.3);
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+ text-decoration-thickness: 0.125rem;
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+}
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+
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+a:hover {
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+ filter: brightness(117.5%);
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+}
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+
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+a:active {
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+ filter: brightness(82.5%);
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+}
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+
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+.welcome-modal {
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+ display: none;
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+ position: fixed;
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+ z-index: 1;
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+ left: 0;
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+ top: 0;
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+ width: 100%;
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+ height: 100%;
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+ overflow: auto;
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+ background-color: hsla(0, 0%, 0%, 0.5);
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+ text-align: left;
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+}
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+
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+.welcome-modal-title {
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+ text-align: center;
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+}
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+
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+.welcome-modal-content {
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+ background-color: #333b4f;
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+ box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
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+ line-height: 1.5;
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+ max-width: 38rem;
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+ margin: 4rem auto 0 auto;
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+ color: white;
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+ border-radius: 0.5rem;
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+ padding: 1rem 1rem 2rem 1rem;
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+}
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|
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+
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+#tabs-buttons {
|
|
|
+ /* Match the default background color of the editor window for a seamless appearance. */
|
|
|
+ background-color: #202531;
|
|
|
+}
|
|
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+
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+#tab-game {
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|
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+ /* Use a pure black background to better distinguish the running project */
|
|
|
+ /* from the editor window, and to use a more neutral background color (no tint). */
|
|
|
+ background-color: black;
|
|
|
+ /* Make the background span the entire page height. */
|
|
|
+ min-height: 100vh;
|
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|
+}
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+
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+#canvas, #gameCanvas {
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+ display: block;
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+ margin: 0;
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+ color: white;
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+}
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+
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+/* Don't show distracting focus outlines for the main tabs' contents. */
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+#tab-editor canvas:focus,
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+#tab-game canvas:focus,
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+#canvas:focus,
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+#gameCanvas:focus {
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+ outline: none;
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+}
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+
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+.godot {
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+ color: #e0e0e0;
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|
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+ background-color: #3b3943;
|
|
|
+ background-image: linear-gradient(to bottom, #403e48, #35333c);
|
|
|
+ border: 1px solid #45434e;
|
|
|
+ box-shadow: 0 0 1px 1px #2f2d35;
|
|
|
+}
|
|
|
+
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+.btn {
|
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+ appearance: none;
|
|
|
+ color: #e0e0e0;
|
|
|
+ background-color: #262c3b;
|
|
|
+ border: 1px solid #202531;
|
|
|
+ padding: 0.5rem 1rem;
|
|
|
+ margin: 0 0.5rem;
|
|
|
+}
|
|
|
+
|
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+.btn:not(:disabled):hover {
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+ color: #e0e1e5;
|
|
|
+ border-color: #666c7b;
|
|
|
+}
|
|
|
+
|
|
|
+.btn:active {
|
|
|
+ border-color: #699ce8;
|
|
|
+ color: #699ce8;
|
|
|
+}
|
|
|
+
|
|
|
+.btn:disabled {
|
|
|
+ color: #aaa;
|
|
|
+ border-color: #242937;
|
|
|
+}
|
|
|
+
|
|
|
+.btn.tab-btn {
|
|
|
+ padding: 0.3rem 1rem;
|
|
|
+}
|
|
|
+
|
|
|
+.btn.close-btn {
|
|
|
+ padding: 0.3rem 1rem;
|
|
|
+ margin-left: -0.75rem;
|
|
|
+ font-weight: 700;
|
|
|
+}
|
|
|
+
|
|
|
+/* Status display */
|
|
|
+
|
|
|
+#status {
|
|
|
+ position: absolute;
|
|
|
+ left: 0;
|
|
|
+ top: 0;
|
|
|
+ right: 0;
|
|
|
+ bottom: 0;
|
|
|
+ display: flex;
|
|
|
+ justify-content: center;
|
|
|
+ align-items: center;
|
|
|
+ /* don't consume click events - make children visible explicitly */
|
|
|
+ visibility: hidden;
|
|
|
+}
|
|
|
+
|
|
|
+#status-progress {
|
|
|
+ width: 366px;
|
|
|
+ height: 7px;
|
|
|
+ background-color: #38363A;
|
|
|
+ border: 1px solid #444246;
|
|
|
+ padding: 1px;
|
|
|
+ box-shadow: 0 0 2px 1px #1B1C22;
|
|
|
+ border-radius: 2px;
|
|
|
+ visibility: visible;
|
|
|
+}
|
|
|
+
|
|
|
+@media only screen and (orientation:portrait) {
|
|
|
+ #status-progress {
|
|
|
+ width: 61.8%;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+#status-progress-inner {
|
|
|
+ height: 100%;
|
|
|
+ width: 0;
|
|
|
+ box-sizing: border-box;
|
|
|
+ transition: width 0.5s linear;
|
|
|
+ background-color: #202020;
|
|
|
+ border: 1px solid #222223;
|
|
|
+ box-shadow: 0 0 1px 1px #27282E;
|
|
|
+ border-radius: 3px;
|
|
|
+}
|
|
|
+
|
|
|
+#status-indeterminate {
|
|
|
+ visibility: visible;
|
|
|
+ position: relative;
|
|
|
+}
|
|
|
+
|
|
|
+#status-indeterminate > div {
|
|
|
+ width: 4.5px;
|
|
|
+ height: 0;
|
|
|
+ border-style: solid;
|
|
|
+ border-width: 9px 3px 0 3px;
|
|
|
+ border-color: #2b2b2b transparent transparent transparent;
|
|
|
+ transform-origin: center 21px;
|
|
|
+ position: absolute;
|
|
|
+}
|
|
|
+
|
|
|
+#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
|
|
+#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
|
|
+#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
|
|
+#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
|
|
+#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
|
|
+#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
|
|
+#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
|
|
+#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
|
|
+
|
|
|
+#status-notice {
|
|
|
+ margin: 0 100px;
|
|
|
+ line-height: 1.3;
|
|
|
+ visibility: visible;
|
|
|
+ padding: 4px 6px;
|
|
|
+ visibility: visible;
|
|
|
+}
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+ <div
|
|
|
+ id="welcome-modal"
|
|
|
+ class="welcome-modal"
|
|
|
+ role="dialog"
|
|
|
+ aria-labelledby="welcome-modal-title"
|
|
|
+ aria-describedby="welcome-modal-description"
|
|
|
+ onclick="if (event.target === this) closeWelcomeModal(false)"
|
|
|
+ >
|
|
|
+ <div class="welcome-modal-content">
|
|
|
+ <h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2>
|
|
|
+ <div id="welcome-modal-description">
|
|
|
+ <p>
|
|
|
+ The Godot Web Editor has some limitations compared to the native version.
|
|
|
+ Its main focus is education and experimentation;
|
|
|
+ <strong>it is not recommended for production</strong>.
|
|
|
+ </p>
|
|
|
+ <p>
|
|
|
+ Refer to the
|
|
|
+ <a
|
|
|
+ href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
|
|
|
+ target="_blank"
|
|
|
+ rel="noopener"
|
|
|
+ >Web editor documentation</a> for usage instructions and limitations.
|
|
|
+ </p>
|
|
|
+ </div>
|
|
|
+ <div id="welcome-modal-missing-description" style="display: none">
|
|
|
+ <p>
|
|
|
+ <strong>The following features required by the Godot Web Editor are missing:</strong>
|
|
|
+ </p>
|
|
|
<ul id="welcome-modal-missing-list">
|
|
|
</ul>
|
|
|
- </p>
|
|
|
- <p>
|
|
|
- If you are self-hosting the web editor,
|
|
|
- refer to
|
|
|
- <a
|
|
|
- href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html"
|
|
|
- target="_blank"
|
|
|
- rel="noopener"
|
|
|
- >Exporting for the Web</a> for more information.
|
|
|
- </p>
|
|
|
- </div>
|
|
|
- <div style="text-align: center">
|
|
|
- <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
|
|
|
- OK, don't show again
|
|
|
- </button>
|
|
|
+ <p>
|
|
|
+ If you are self-hosting the web editor,
|
|
|
+ refer to
|
|
|
+ <a
|
|
|
+ href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html"
|
|
|
+ target="_blank"
|
|
|
+ rel="noopener"
|
|
|
+ >Exporting for the Web</a> for more information.
|
|
|
+ </p>
|
|
|
+ </div>
|
|
|
+ <div style="text-align: center">
|
|
|
+ <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
|
|
|
+ OK, don't show again
|
|
|
+ </button>
|
|
|
+ </div>
|
|
|
</div>
|
|
|
</div>
|
|
|
- </div>
|
|
|
- <div id="tabs-buttons">
|
|
|
- <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
|
|
|
- <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
|
|
|
- <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
|
|
|
- <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
|
|
|
- <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
|
|
|
- <button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button>
|
|
|
- </div>
|
|
|
- <div id="tabs">
|
|
|
- <div id="tab-loader">
|
|
|
- <div style="color: #e0e0e0;" id="persistence">
|
|
|
- <br />
|
|
|
- <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" />
|
|
|
- <br />
|
|
|
- @GODOT_VERSION@
|
|
|
- <br />
|
|
|
- <a href="releases/">Need an old version?</a>
|
|
|
- <br />
|
|
|
- <br />
|
|
|
- <br />
|
|
|
- <label for="videoMode" style="margin-right: 1rem">Video driver:</label>
|
|
|
- <select id="videoMode">
|
|
|
- <option value="" selected="selected">Auto</option>
|
|
|
- <option value="opengl3">WebGL 2</option>
|
|
|
- </select>
|
|
|
- <br />
|
|
|
- <br />
|
|
|
- <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
|
|
|
- <br />
|
|
|
-<a href="demo.zip">(Try this for example)</a>
|
|
|
- <br />
|
|
|
- <br />
|
|
|
- <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
|
|
|
- <br />
|
|
|
- <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
|
|
|
- <br />
|
|
|
- <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
|
|
|
- </div>
|
|
|
- </div>
|
|
|
- <div id="tab-editor" style="display: none;">
|
|
|
- <canvas id="editor-canvas" tabindex="1">
|
|
|
- HTML5 canvas appears to be unsupported in the current browser.<br />
|
|
|
- Please try updating or use a different browser.
|
|
|
- </canvas>
|
|
|
- </div>
|
|
|
- <div id="tab-game" style="display: none;">
|
|
|
- <canvas id="game-canvas" tabindex="2">
|
|
|
- HTML5 canvas appears to be unsupported in the current browser.<br />
|
|
|
- Please try updating or use a different browser.
|
|
|
- </canvas>
|
|
|
+ <div id="tabs-buttons">
|
|
|
+ <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
|
|
|
+ <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
|
|
|
+ <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
|
|
|
+ <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
|
|
|
+ <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
|
|
|
+ <button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button>
|
|
|
</div>
|
|
|
- <div id="tab-status" style="display: none;">
|
|
|
- <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
|
|
|
- <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
|
|
|
- <div></div>
|
|
|
- <div></div>
|
|
|
- <div></div>
|
|
|
- <div></div>
|
|
|
- <div></div>
|
|
|
- <div></div>
|
|
|
- <div></div>
|
|
|
- <div></div>
|
|
|
+ <div id="tabs">
|
|
|
+ <div id="tab-loader">
|
|
|
+ <div style="color: #e0e0e0;" id="persistence">
|
|
|
+ <br >
|
|
|
+ <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px">
|
|
|
+ <br >
|
|
|
+ @GODOT_VERSION@
|
|
|
+ <br >
|
|
|
+ <a href="releases/">Need an old version?</a>
|
|
|
+ <br >
|
|
|
+ <br >
|
|
|
+ <br >
|
|
|
+ <label for="videoMode" style="margin-right: 1rem">Video driver:</label>
|
|
|
+ <select id="videoMode">
|
|
|
+ <option value="" selected="selected">Auto</option>
|
|
|
+ <option value="opengl3">WebGL 2</option>
|
|
|
+ </select>
|
|
|
+ <br >
|
|
|
+ <br >
|
|
|
+ <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label>
|
|
|
+ <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem">
|
|
|
+ <br >
|
|
|
+ <a href="demo.zip">(Try this for example)</a>
|
|
|
+ <br >
|
|
|
+ <br >
|
|
|
+ <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
|
|
|
+ <br >
|
|
|
+ <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
|
|
|
+ <br >
|
|
|
+ <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
|
|
|
+ </div>
|
|
|
+ </div>
|
|
|
+ <div id="tab-editor" style="display: none;">
|
|
|
+ <canvas id="editor-canvas" tabindex="1">
|
|
|
+ HTML5 canvas appears to be unsupported in the current browser.<br >
|
|
|
+ Please try updating or use a different browser.
|
|
|
+ </canvas>
|
|
|
+ </div>
|
|
|
+ <div id="tab-game" style="display: none;">
|
|
|
+ <canvas id="game-canvas" tabindex="2">
|
|
|
+ HTML5 canvas appears to be unsupported in the current browser.<br >
|
|
|
+ Please try updating or use a different browser.
|
|
|
+ </canvas>
|
|
|
+ </div>
|
|
|
+ <div id="tab-status" style="display: none;">
|
|
|
+ <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
|
|
|
+ <div id="status-progress-inner"></div>
|
|
|
+ </div>
|
|
|
+ <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
|
|
|
+ <div></div>
|
|
|
+ <div></div>
|
|
|
+ <div></div>
|
|
|
+ <div></div>
|
|
|
+ <div></div>
|
|
|
+ <div></div>
|
|
|
+ <div></div>
|
|
|
+ <div></div>
|
|
|
+ </div>
|
|
|
+ <div id="status-notice" class="godot" style="display: none;"></div>
|
|
|
</div>
|
|
|
- <div id="status-notice" class="godot" style="display: none;"></div>
|
|
|
</div>
|
|
|
- </div>
|
|
|
- <script>//<![CDATA[
|
|
|
- window.addEventListener("load", () => {
|
|
|
- function notifyUpdate(sw) {
|
|
|
- const btn = document.getElementById("btn-tab-update");
|
|
|
- btn.onclick = function () {
|
|
|
- if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) {
|
|
|
- return;
|
|
|
- }
|
|
|
- sw.postMessage("update");
|
|
|
- btn.innerHTML = "Updating...";
|
|
|
- btn.disabled = true;
|
|
|
- };
|
|
|
- btn.style.display = "";
|
|
|
- }
|
|
|
- if ("serviceWorker" in navigator) {
|
|
|
- navigator.serviceWorker.register("service.worker.js").then(function (reg) {
|
|
|
- if (reg.waiting) {
|
|
|
- notifyUpdate(reg.waiting);
|
|
|
- }
|
|
|
- reg.addEventListener("updatefound", function () {
|
|
|
- const update = reg.installing;
|
|
|
- update.addEventListener("statechange", function () {
|
|
|
- if (update.state === "installed") {
|
|
|
- // It's a new install, claim and perform aggressive caching.
|
|
|
- if (!reg.active) {
|
|
|
- update.postMessage("claim");
|
|
|
- } else {
|
|
|
- notifyUpdate(update);
|
|
|
- }
|
|
|
- }
|
|
|
- });
|
|
|
- });
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- const missing = Engine.getMissingFeatures();
|
|
|
- if (missing.length) {
|
|
|
- // Display error dialog as threading support is required for the editor.
|
|
|
- setButtonEnabled('startButton', false);
|
|
|
- document.getElementById("welcome-modal-description").style.display = "none";
|
|
|
- document.getElementById("welcome-modal-missing-description").style.display = "block";
|
|
|
- document.getElementById("welcome-modal-dismiss").style.display = "none";
|
|
|
- const list = document.getElementById("welcome-modal-missing-list");
|
|
|
- for (let i = 0; i < missing.length; i++) {
|
|
|
- const node = document.createElement("li");
|
|
|
- node.innerText = missing[i];
|
|
|
- list.appendChild(node);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (missing.length || localStorage.getItem("welcomeModalDismissed") !== 'true') {
|
|
|
- document.getElementById("welcome-modal").style.display = "block";
|
|
|
- document.getElementById("welcome-modal-dismiss").focus();
|
|
|
+ <script>
|
|
|
+window.addEventListener('load', () => {
|
|
|
+ function notifyUpdate(sw) {
|
|
|
+ const btn = document.getElementById('btn-tab-update');
|
|
|
+ btn.onclick = function () {
|
|
|
+ if (!window.confirm('Are you sure you want to update?\nClicking "OK" will reload all active instances!')) {
|
|
|
+ return;
|
|
|
}
|
|
|
- });
|
|
|
-
|
|
|
- function closeWelcomeModal(dontShowAgain) {
|
|
|
- document.getElementById("welcome-modal").style.display = "none";
|
|
|
- if (dontShowAgain) {
|
|
|
- localStorage.setItem("welcomeModalDismissed", 'true');
|
|
|
+ sw.postMessage('update');
|
|
|
+ btn.innerHTML = 'Updating...';
|
|
|
+ btn.disabled = true;
|
|
|
+ };
|
|
|
+ btn.style.display = '';
|
|
|
+ }
|
|
|
+ if ('serviceWorker' in navigator) {
|
|
|
+ navigator.serviceWorker.register('service.worker.js').then(function (reg) {
|
|
|
+ if (reg.waiting) {
|
|
|
+ notifyUpdate(reg.waiting);
|
|
|
}
|
|
|
- }
|
|
|
- //]]></script>
|
|
|
- <script src="godot.editor.js"></script>
|
|
|
- <script>//<![CDATA[
|
|
|
-
|
|
|
- var editor = null;
|
|
|
- var game = null;
|
|
|
- var setStatusMode;
|
|
|
- var setStatusNotice;
|
|
|
- var video_driver = "";
|
|
|
-
|
|
|
- function clearPersistence() {
|
|
|
- function deleteDB(path) {
|
|
|
- return new Promise(function(resolve, reject) {
|
|
|
- var req = indexedDB.deleteDatabase(path);
|
|
|
- req.onsuccess = function() {
|
|
|
- resolve();
|
|
|
- };
|
|
|
- req.onerror = function(err) {
|
|
|
- reject(err);
|
|
|
- };
|
|
|
- req.onblocked = function(err) {
|
|
|
- reject(err);
|
|
|
+ reg.addEventListener('updatefound', function () {
|
|
|
+ const update = reg.installing;
|
|
|
+ update.addEventListener('statechange', function () {
|
|
|
+ if (update.state === 'installed') {
|
|
|
+ // It's a new install, claim and perform aggressive caching.
|
|
|
+ if (!reg.active) {
|
|
|
+ update.postMessage('claim');
|
|
|
+ } else {
|
|
|
+ notifyUpdate(update);
|
|
|
+ }
|
|
|
}
|
|
|
-
|
|
|
});
|
|
|
- }
|
|
|
- if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
|
|
|
- return;
|
|
|
- }
|
|
|
- Promise.all([
|
|
|
- deleteDB("/home/web_user"),
|
|
|
- ]).then(function(results) {
|
|
|
- alert("Done.");
|
|
|
- }).catch(function (err) {
|
|
|
- alert("Error deleting local files. Please retry after reloading the page.");
|
|
|
});
|
|
|
- }
|
|
|
-
|
|
|
- function selectVideoMode() {
|
|
|
- var select = document.getElementById('videoMode');
|
|
|
- video_driver = select.selectedOptions[0].value;
|
|
|
- }
|
|
|
-
|
|
|
- var tabs = [
|
|
|
- document.getElementById('tab-loader'),
|
|
|
- document.getElementById('tab-editor'),
|
|
|
- document.getElementById('tab-game')
|
|
|
- ]
|
|
|
- function showTab(name) {
|
|
|
- tabs.forEach(function (elem) {
|
|
|
- if (elem.id == 'tab-' + name) {
|
|
|
- elem.style.display = 'block';
|
|
|
- if (name == 'editor' || name == 'game') {
|
|
|
- const canvas = document.getElementById(name + '-canvas');
|
|
|
- canvas.focus();
|
|
|
- }
|
|
|
- } else {
|
|
|
- elem.style.display = 'none';
|
|
|
- }
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- function setButtonEnabled(id, enabled) {
|
|
|
- if (enabled) {
|
|
|
- document.getElementById(id).disabled = "";
|
|
|
- } else {
|
|
|
- document.getElementById(id).disabled = "disabled";
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ const missing = Engine.getMissingFeatures();
|
|
|
+ if (missing.length) {
|
|
|
+ // Display error dialog as threading support is required for the editor.
|
|
|
+ document.getElementById('startButton').disabled = 'disabled';
|
|
|
+ document.getElementById('welcome-modal-description').style.display = 'none';
|
|
|
+ document.getElementById('welcome-modal-missing-description').style.display = 'block';
|
|
|
+ document.getElementById('welcome-modal-dismiss').style.display = 'none';
|
|
|
+ const list = document.getElementById('welcome-modal-missing-list');
|
|
|
+ for (let i = 0; i < missing.length; i++) {
|
|
|
+ const node = document.createElement('li');
|
|
|
+ node.innerText = missing[i];
|
|
|
+ list.appendChild(node);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (missing.length || localStorage.getItem('welcomeModalDismissed') !== 'true') {
|
|
|
+ document.getElementById('welcome-modal').style.display = 'block';
|
|
|
+ document.getElementById('welcome-modal-dismiss').focus();
|
|
|
+ }
|
|
|
+});
|
|
|
+
|
|
|
+function closeWelcomeModal(dontShowAgain) { // eslint-disable-line no-unused-vars
|
|
|
+ document.getElementById('welcome-modal').style.display = 'none';
|
|
|
+ if (dontShowAgain) {
|
|
|
+ localStorage.setItem('welcomeModalDismissed', 'true');
|
|
|
+ }
|
|
|
+}
|
|
|
+ </script>
|
|
|
+ <script src="godot.editor.js"></script>
|
|
|
+ <script>
|
|
|
+let editor = null;
|
|
|
+let game = null;
|
|
|
+let setStatusMode;
|
|
|
+let setStatusNotice;
|
|
|
+let video_driver = '';
|
|
|
+
|
|
|
+function clearPersistence() { // eslint-disable-line no-unused-vars
|
|
|
+ function deleteDB(path) {
|
|
|
+ return new Promise(function (resolve, reject) {
|
|
|
+ const req = indexedDB.deleteDatabase(path);
|
|
|
+ req.onsuccess = function () {
|
|
|
+ resolve();
|
|
|
+ };
|
|
|
+ req.onerror = function (err) {
|
|
|
+ reject(err);
|
|
|
+ };
|
|
|
+ req.onblocked = function (err) {
|
|
|
+ reject(err);
|
|
|
+ };
|
|
|
+ });
|
|
|
+ }
|
|
|
+ if (!window.confirm('Are you sure you want to delete all the locally stored files?\nClicking "OK" will permanently remove your projects and editor settings!')) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ Promise.all([
|
|
|
+ deleteDB('/home/web_user'),
|
|
|
+ ]).then(function (results) {
|
|
|
+ alert('Done.');
|
|
|
+ }).catch(function (err) {
|
|
|
+ alert('Error deleting local files. Please retry after reloading the page.');
|
|
|
+ });
|
|
|
+}
|
|
|
+
|
|
|
+function selectVideoMode() {
|
|
|
+ const select = document.getElementById('videoMode');
|
|
|
+ video_driver = select.selectedOptions[0].value;
|
|
|
+}
|
|
|
+
|
|
|
+const tabs = [
|
|
|
+ document.getElementById('tab-loader'),
|
|
|
+ document.getElementById('tab-editor'),
|
|
|
+ document.getElementById('tab-game'),
|
|
|
+];
|
|
|
+function showTab(name) {
|
|
|
+ tabs.forEach(function (elem) {
|
|
|
+ if (elem.id === `tab-${name}`) {
|
|
|
+ elem.style.display = 'block';
|
|
|
+ if (name === 'editor' || name === 'game') {
|
|
|
+ const canvas = document.getElementById(`${name}-canvas`);
|
|
|
+ canvas.focus();
|
|
|
}
|
|
|
+ } else {
|
|
|
+ elem.style.display = 'none';
|
|
|
+ }
|
|
|
+ });
|
|
|
+}
|
|
|
+
|
|
|
+function setButtonEnabled(id, enabled) {
|
|
|
+ if (enabled) {
|
|
|
+ document.getElementById(id).disabled = '';
|
|
|
+ } else {
|
|
|
+ document.getElementById(id).disabled = 'disabled';
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+function setLoaderEnabled(enabled) {
|
|
|
+ setButtonEnabled('btn-tab-loader', enabled);
|
|
|
+ setButtonEnabled('btn-tab-editor', !enabled);
|
|
|
+ setButtonEnabled('btn-close-editor', !enabled);
|
|
|
+}
|
|
|
+
|
|
|
+function setGameTabEnabled(enabled) {
|
|
|
+ setButtonEnabled('btn-tab-game', enabled);
|
|
|
+ setButtonEnabled('btn-close-game', enabled);
|
|
|
+}
|
|
|
+
|
|
|
+function closeGame() {
|
|
|
+ if (game) {
|
|
|
+ game.requestQuit();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+function closeEditor() { // eslint-disable-line no-unused-vars
|
|
|
+ closeGame();
|
|
|
+ if (editor) {
|
|
|
+ editor.requestQuit();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+function startEditor(zip) {
|
|
|
+ const INDETERMINATE_STATUS_STEP_MS = 100;
|
|
|
+ const persistentPaths = ['/home/web_user'];
|
|
|
+
|
|
|
+ let editorCanvas = document.getElementById('editor-canvas');
|
|
|
+ let gameCanvas = document.getElementById('game-canvas');
|
|
|
+ const statusProgress = document.getElementById('status-progress');
|
|
|
+ const statusProgressInner = document.getElementById('status-progress-inner');
|
|
|
+ const statusIndeterminate = document.getElementById('status-indeterminate');
|
|
|
+ const statusNotice = document.getElementById('status-notice');
|
|
|
+ const headerDiv = document.getElementById('tabs-buttons');
|
|
|
+
|
|
|
+ let initializing = true;
|
|
|
+ let statusMode = 'hidden';
|
|
|
+
|
|
|
+ showTab('status');
|
|
|
+
|
|
|
+ let animationCallbacks = [];
|
|
|
+ function animate(time) {
|
|
|
+ animationCallbacks.forEach((callback) => callback(time));
|
|
|
+ requestAnimationFrame(animate);
|
|
|
+ }
|
|
|
+ requestAnimationFrame(animate);
|
|
|
+
|
|
|
+ let lastScale = 0;
|
|
|
+ let lastWidth = 0;
|
|
|
+ let lastHeight = 0;
|
|
|
+ function adjustCanvasDimensions() {
|
|
|
+ const scale = window.devicePixelRatio || 1;
|
|
|
+ const headerHeight = headerDiv.offsetHeight + 1;
|
|
|
+ const width = window.innerWidth;
|
|
|
+ const height = window.innerHeight - headerHeight;
|
|
|
+ if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
|
|
|
+ editorCanvas.width = width * scale;
|
|
|
+ editorCanvas.height = height * scale;
|
|
|
+ editorCanvas.style.width = `${width}px`;
|
|
|
+ editorCanvas.style.height = `${height}px`;
|
|
|
+ lastScale = scale;
|
|
|
+ lastWidth = width;
|
|
|
+ lastHeight = height;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ animationCallbacks.push(adjustCanvasDimensions);
|
|
|
+ adjustCanvasDimensions();
|
|
|
+
|
|
|
+ function replaceCanvas(from) {
|
|
|
+ const out = document.createElement('canvas');
|
|
|
+ out.id = from.id;
|
|
|
+ out.tabIndex = from.tabIndex;
|
|
|
+ from.parentNode.replaceChild(out, from);
|
|
|
+ lastScale = 0;
|
|
|
+ return out;
|
|
|
+ }
|
|
|
+
|
|
|
+ function animateStatusIndeterminate(ms) {
|
|
|
+ const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
|
|
|
+ if (statusIndeterminate.children[i].style.borderTopColor === '') {
|
|
|
+ Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
|
|
|
+ child.style.borderTopColor = '';
|
|
|
+ });
|
|
|
+ statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- function setLoaderEnabled(enabled) {
|
|
|
- setButtonEnabled('btn-tab-loader', enabled);
|
|
|
- setButtonEnabled('btn-tab-editor', !enabled);
|
|
|
- setButtonEnabled('btn-close-editor', !enabled);
|
|
|
- }
|
|
|
-
|
|
|
- function setGameTabEnabled(enabled) {
|
|
|
- setButtonEnabled('btn-tab-game', enabled);
|
|
|
- setButtonEnabled('btn-close-game', enabled);
|
|
|
+ setStatusMode = function (mode) {
|
|
|
+ if (statusMode === mode || !initializing) {
|
|
|
+ return;
|
|
|
}
|
|
|
-
|
|
|
- function closeGame() {
|
|
|
+ [statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
|
|
|
+ elem.style.display = 'none';
|
|
|
+ });
|
|
|
+ animationCallbacks = animationCallbacks.filter(function (value) {
|
|
|
+ return (value !== animateStatusIndeterminate);
|
|
|
+ });
|
|
|
+ switch (mode) {
|
|
|
+ case 'progress':
|
|
|
+ statusProgress.style.display = 'block';
|
|
|
+ break;
|
|
|
+ case 'indeterminate':
|
|
|
+ statusIndeterminate.style.display = 'block';
|
|
|
+ animationCallbacks.push(animateStatusIndeterminate);
|
|
|
+ break;
|
|
|
+ case 'notice':
|
|
|
+ statusNotice.style.display = 'block';
|
|
|
+ break;
|
|
|
+ case 'hidden':
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ throw new Error('Invalid status mode');
|
|
|
+ }
|
|
|
+ statusMode = mode;
|
|
|
+ };
|
|
|
+
|
|
|
+ setStatusNotice = function (text) {
|
|
|
+ while (statusNotice.lastChild) {
|
|
|
+ statusNotice.removeChild(statusNotice.lastChild);
|
|
|
+ }
|
|
|
+ const lines = text.split('\n');
|
|
|
+ lines.forEach((line) => {
|
|
|
+ statusNotice.appendChild(document.createTextNode(line));
|
|
|
+ statusNotice.appendChild(document.createElement('br'));
|
|
|
+ });
|
|
|
+ };
|
|
|
+
|
|
|
+ const gameConfig = {
|
|
|
+ 'persistentPaths': persistentPaths,
|
|
|
+ 'unloadAfterInit': false,
|
|
|
+ 'canvas': gameCanvas,
|
|
|
+ 'canvasResizePolicy': 1,
|
|
|
+ 'onExit': function () {
|
|
|
+ gameCanvas = replaceCanvas(gameCanvas);
|
|
|
+ setGameTabEnabled(false);
|
|
|
+ showTab('editor');
|
|
|
+ game = null;
|
|
|
+ },
|
|
|
+ };
|
|
|
+
|
|
|
+ let OnEditorExit = function () {
|
|
|
+ showTab('loader');
|
|
|
+ setLoaderEnabled(true);
|
|
|
+ };
|
|
|
+ function Execute(args) {
|
|
|
+ const is_editor = args.filter(function (v) {
|
|
|
+ return v === '--editor' || v === '-e';
|
|
|
+ }).length !== 0;
|
|
|
+ const is_project_manager = args.filter(function (v) {
|
|
|
+ return v === '--project-manager';
|
|
|
+ }).length !== 0;
|
|
|
+ const is_game = !is_editor && !is_project_manager;
|
|
|
+ if (video_driver) {
|
|
|
+ args.push('--rendering-driver', video_driver);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (is_game) {
|
|
|
if (game) {
|
|
|
- game.requestQuit();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- function closeEditor() {
|
|
|
- closeGame();
|
|
|
- if (editor) {
|
|
|
- editor.requestQuit();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- function startEditor(zip) {
|
|
|
- const INDETERMINATE_STATUS_STEP_MS = 100;
|
|
|
- const persistentPaths = ['/home/web_user'];
|
|
|
-
|
|
|
- var editorCanvas = document.getElementById('editor-canvas');
|
|
|
- var gameCanvas = document.getElementById('game-canvas');
|
|
|
- var statusProgress = document.getElementById('status-progress');
|
|
|
- var statusProgressInner = document.getElementById('status-progress-inner');
|
|
|
- var statusIndeterminate = document.getElementById('status-indeterminate');
|
|
|
- var statusNotice = document.getElementById('status-notice');
|
|
|
- var headerDiv = document.getElementById('tabs-buttons');
|
|
|
-
|
|
|
- var initializing = true;
|
|
|
- var statusMode = 'hidden';
|
|
|
-
|
|
|
- showTab('status');
|
|
|
-
|
|
|
- var animationCallbacks = [];
|
|
|
- function animate(time) {
|
|
|
- animationCallbacks.forEach(callback => callback(time));
|
|
|
- requestAnimationFrame(animate);
|
|
|
- }
|
|
|
- requestAnimationFrame(animate);
|
|
|
-
|
|
|
- var lastScale = 0;
|
|
|
- var lastWidth = 0;
|
|
|
- var lastHeight = 0;
|
|
|
- function adjustCanvasDimensions() {
|
|
|
- var scale = window.devicePixelRatio || 1;
|
|
|
- var headerHeight = headerDiv.offsetHeight + 1;
|
|
|
- var width = window.innerWidth;
|
|
|
- var height = window.innerHeight - headerHeight;
|
|
|
- if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
|
|
|
- editorCanvas.width = width * scale;
|
|
|
- editorCanvas.height = height * scale;
|
|
|
- editorCanvas.style.width = width + "px";
|
|
|
- editorCanvas.style.height = height + "px";
|
|
|
- lastScale = scale;
|
|
|
- lastWidth = width;
|
|
|
- lastHeight = height;
|
|
|
- }
|
|
|
- }
|
|
|
- animationCallbacks.push(adjustCanvasDimensions);
|
|
|
- adjustCanvasDimensions();
|
|
|
-
|
|
|
- function replaceCanvas(from) {
|
|
|
- const out = document.createElement("canvas");
|
|
|
- out.id = from.id;
|
|
|
- out.tabIndex = from.tabIndex;
|
|
|
- from.parentNode.replaceChild(out, from);
|
|
|
- lastScale = 0;
|
|
|
- return out;
|
|
|
+ console.error('A game is already running. Close it first');
|
|
|
+ return;
|
|
|
}
|
|
|
-
|
|
|
- setStatusMode = function setStatusMode(mode) {
|
|
|
- if (statusMode === mode || !initializing)
|
|
|
- return;
|
|
|
- [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
|
|
- elem.style.display = 'none';
|
|
|
- });
|
|
|
- animationCallbacks = animationCallbacks.filter(function(value) {
|
|
|
- return (value != animateStatusIndeterminate);
|
|
|
- });
|
|
|
- switch (mode) {
|
|
|
- case 'progress':
|
|
|
- statusProgress.style.display = 'block';
|
|
|
- break;
|
|
|
- case 'indeterminate':
|
|
|
- statusIndeterminate.style.display = 'block';
|
|
|
- animationCallbacks.push(animateStatusIndeterminate);
|
|
|
- break;
|
|
|
- case 'notice':
|
|
|
- statusNotice.style.display = 'block';
|
|
|
- break;
|
|
|
- case 'hidden':
|
|
|
- break;
|
|
|
- default:
|
|
|
- throw new Error('Invalid status mode');
|
|
|
- }
|
|
|
- statusMode = mode;
|
|
|
- };
|
|
|
-
|
|
|
- function animateStatusIndeterminate(ms) {
|
|
|
- var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
|
|
- if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
|
|
- Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
|
|
- child.style.borderTopColor = '';
|
|
|
+ setGameTabEnabled(true);
|
|
|
+ game = new Engine(gameConfig);
|
|
|
+ showTab('game');
|
|
|
+ game.init().then(function () {
|
|
|
+ requestAnimationFrame(function () {
|
|
|
+ game.start({ 'args': args, 'canvas': gameCanvas }).then(function () {
|
|
|
+ gameCanvas.focus();
|
|
|
});
|
|
|
- statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- setStatusNotice = function setStatusNotice(text) {
|
|
|
- while (statusNotice.lastChild) {
|
|
|
- statusNotice.removeChild(statusNotice.lastChild);
|
|
|
- }
|
|
|
- var lines = text.split('\n');
|
|
|
- lines.forEach((line) => {
|
|
|
- statusNotice.appendChild(document.createTextNode(line));
|
|
|
- statusNotice.appendChild(document.createElement('br'));
|
|
|
});
|
|
|
- };
|
|
|
-
|
|
|
- const gameConfig = {
|
|
|
- 'persistentPaths': persistentPaths,
|
|
|
- 'unloadAfterInit': false,
|
|
|
- 'canvas': gameCanvas,
|
|
|
- 'canvasResizePolicy': 1,
|
|
|
- 'onExit': function () {
|
|
|
- gameCanvas = replaceCanvas(gameCanvas);
|
|
|
- setGameTabEnabled(false);
|
|
|
- showTab('editor');
|
|
|
- game = null;
|
|
|
- },
|
|
|
- };
|
|
|
-
|
|
|
- var OnEditorExit = function () {
|
|
|
- showTab('loader');
|
|
|
+ });
|
|
|
+ } else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
|
|
+ OnEditorExit = function (code) {
|
|
|
setLoaderEnabled(true);
|
|
|
- };
|
|
|
- function Execute(args) {
|
|
|
- const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
|
|
|
- const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
|
|
|
- const is_game = !is_editor && !is_project_manager;
|
|
|
- if (video_driver) {
|
|
|
- args.push('--rendering-driver', video_driver);
|
|
|
- }
|
|
|
-
|
|
|
- if (is_game) {
|
|
|
- if (game) {
|
|
|
- console.error("A game is already running. Close it first");
|
|
|
- return;
|
|
|
- }
|
|
|
- setGameTabEnabled(true);
|
|
|
- game = new Engine(gameConfig);
|
|
|
- showTab('game');
|
|
|
- game.init().then(function() {
|
|
|
- requestAnimationFrame(function() {
|
|
|
- game.start({'args': args, 'canvas': gameCanvas}).then(function() {
|
|
|
- gameCanvas.focus();
|
|
|
- });
|
|
|
- });
|
|
|
+ setTimeout(function () {
|
|
|
+ editor.init().then(function () {
|
|
|
+ setLoaderEnabled(false);
|
|
|
+ OnEditorExit = function () {
|
|
|
+ showTab('loader');
|
|
|
+ setLoaderEnabled(true);
|
|
|
+ };
|
|
|
+ editor.start({ 'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas });
|
|
|
});
|
|
|
- } else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
|
|
- OnEditorExit = function(code) {
|
|
|
- setLoaderEnabled(true);
|
|
|
- setTimeout(function() {
|
|
|
- editor.init().then(function() {
|
|
|
- setLoaderEnabled(false);
|
|
|
- OnEditorExit = function() {
|
|
|
- showTab('loader');
|
|
|
- setLoaderEnabled(true);
|
|
|
- };
|
|
|
- editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas});
|
|
|
- });
|
|
|
- }, 0);
|
|
|
- OnEditorExit = null;
|
|
|
- };
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- const editorConfig = {
|
|
|
- 'unloadAfterInit': false,
|
|
|
- 'onProgress': function progressFunction (current, total) {
|
|
|
- if (total > 0) {
|
|
|
- statusProgressInner.style.width = current/total * 100 + '%';
|
|
|
- setStatusMode('progress');
|
|
|
- if (current === total) {
|
|
|
- // wait for progress bar animation
|
|
|
- setTimeout(() => {
|
|
|
- setStatusMode('indeterminate');
|
|
|
- }, 100);
|
|
|
- }
|
|
|
- } else {
|
|
|
- setStatusMode('indeterminate');
|
|
|
- }
|
|
|
- },
|
|
|
- 'canvas': editorCanvas,
|
|
|
- 'canvasResizePolicy': 0,
|
|
|
- 'onExit': function() {
|
|
|
- editorCanvas = replaceCanvas(editorCanvas);
|
|
|
- if (OnEditorExit) {
|
|
|
- OnEditorExit();
|
|
|
- }
|
|
|
- },
|
|
|
- 'onExecute': Execute,
|
|
|
- 'persistentPaths': persistentPaths,
|
|
|
+ }, 0);
|
|
|
+ OnEditorExit = null;
|
|
|
};
|
|
|
- editor = new Engine(editorConfig);
|
|
|
-
|
|
|
- function displayFailureNotice(err) {
|
|
|
- var msg = err.message || err;
|
|
|
- console.error(msg);
|
|
|
- setStatusNotice(msg);
|
|
|
- setStatusMode('notice');
|
|
|
- initializing = false;
|
|
|
- };
|
|
|
-
|
|
|
- if (!Engine.isWebGLAvailable()) {
|
|
|
- displayFailureNotice('WebGL not available');
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ const editorConfig = {
|
|
|
+ 'unloadAfterInit': false,
|
|
|
+ 'onProgress': function progressFunction(current, total) {
|
|
|
+ if (total > 0) {
|
|
|
+ statusProgressInner.style.width = `${(current / total) * 100}%`;
|
|
|
+ setStatusMode('progress');
|
|
|
+ if (current === total) {
|
|
|
+ // wait for progress bar animation
|
|
|
+ setTimeout(() => {
|
|
|
+ setStatusMode('indeterminate');
|
|
|
+ }, 100);
|
|
|
+ }
|
|
|
} else {
|
|
|
setStatusMode('indeterminate');
|
|
|
- editor.init('godot.editor').then(function() {
|
|
|
- if (zip) {
|
|
|
- editor.copyToFS("/tmp/preload.zip", zip);
|
|
|
- }
|
|
|
- try {
|
|
|
- // Avoid user creating project in the persistent root folder.
|
|
|
- editor.copyToFS("/home/web_user/keep", new Uint8Array());
|
|
|
- } catch(e) {
|
|
|
- // File exists
|
|
|
- }
|
|
|
- selectVideoMode();
|
|
|
- showTab('editor');
|
|
|
- setLoaderEnabled(false);
|
|
|
- const args = ['--project-manager', '--single-window'];
|
|
|
- if (video_driver) {
|
|
|
- args.push('--rendering-driver', video_driver);
|
|
|
- }
|
|
|
- editor.start({'args': args, 'persistentDrops': true}).then(function() {
|
|
|
- setStatusMode('hidden');
|
|
|
- initializing = false;
|
|
|
- });
|
|
|
- }).catch(displayFailureNotice);
|
|
|
}
|
|
|
- };
|
|
|
- document.getElementById("startButton").onclick = function() {
|
|
|
- preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
|
|
- startEditor(zip);
|
|
|
+ },
|
|
|
+ 'canvas': editorCanvas,
|
|
|
+ 'canvasResizePolicy': 0,
|
|
|
+ 'onExit': function () {
|
|
|
+ editorCanvas = replaceCanvas(editorCanvas);
|
|
|
+ if (OnEditorExit) {
|
|
|
+ OnEditorExit();
|
|
|
+ }
|
|
|
+ },
|
|
|
+ 'onExecute': Execute,
|
|
|
+ 'persistentPaths': persistentPaths,
|
|
|
+ };
|
|
|
+ editor = new Engine(editorConfig);
|
|
|
+
|
|
|
+ function displayFailureNotice(err) {
|
|
|
+ const msg = err.message || err;
|
|
|
+ console.error(msg);
|
|
|
+ setStatusNotice(msg);
|
|
|
+ setStatusMode('notice');
|
|
|
+ initializing = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!Engine.isWebGLAvailable()) {
|
|
|
+ displayFailureNotice('WebGL not available');
|
|
|
+ } else {
|
|
|
+ setStatusMode('indeterminate');
|
|
|
+ editor.init('godot.editor').then(function () {
|
|
|
+ if (zip) {
|
|
|
+ editor.copyToFS('/tmp/preload.zip', zip);
|
|
|
+ }
|
|
|
+ try {
|
|
|
+ // Avoid user creating project in the persistent root folder.
|
|
|
+ editor.copyToFS('/home/web_user/keep', new Uint8Array());
|
|
|
+ } catch (e) {
|
|
|
+ // File exists
|
|
|
+ }
|
|
|
+ selectVideoMode();
|
|
|
+ showTab('editor');
|
|
|
+ setLoaderEnabled(false);
|
|
|
+ const args = ['--project-manager', '--single-window'];
|
|
|
+ if (video_driver) {
|
|
|
+ args.push('--rendering-driver', video_driver);
|
|
|
+ }
|
|
|
+ editor.start({ 'args': args, 'persistentDrops': true }).then(function () {
|
|
|
+ setStatusMode('hidden');
|
|
|
+ initializing = false;
|
|
|
});
|
|
|
- }
|
|
|
-
|
|
|
- function preloadZip(target) {
|
|
|
- return new Promise(function(resolve, reject) {
|
|
|
- if (target.files.length > 0) {
|
|
|
- target.files[0].arrayBuffer().then(function(data) {
|
|
|
- resolve(data);
|
|
|
- });
|
|
|
- } else {
|
|
|
- resolve();
|
|
|
- }
|
|
|
+ }).catch(displayFailureNotice);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+function preloadZip(target) {
|
|
|
+ return new Promise(function (resolve, reject) {
|
|
|
+ if (target.files.length > 0) {
|
|
|
+ target.files[0].arrayBuffer().then(function (data) {
|
|
|
+ resolve(data);
|
|
|
});
|
|
|
- }
|
|
|
- //]]></script>
|
|
|
-</body>
|
|
|
+ } else {
|
|
|
+ resolve();
|
|
|
+ }
|
|
|
+ });
|
|
|
+}
|
|
|
+
|
|
|
+document.getElementById('startButton').onclick = function () {
|
|
|
+ preloadZip(document.getElementById('zip-file')).then(function (zip) {
|
|
|
+ startEditor(zip);
|
|
|
+ });
|
|
|
+};
|
|
|
+ </script>
|
|
|
+ </body>
|
|
|
</html>
|