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Merge pull request #78609 from KoBeWi/—GodotEngine

Unify window title format
Rémi Verschelde 2 years ago
parent
commit
9ab388c146

+ 1 - 1
editor/plugins/script_editor_plugin.cpp

@@ -4259,7 +4259,7 @@ void ScriptEditorPlugin::edited_scene_changed() {
 
 
 ScriptEditorPlugin::ScriptEditorPlugin() {
 ScriptEditorPlugin::ScriptEditorPlugin() {
 	window_wrapper = memnew(WindowWrapper);
 	window_wrapper = memnew(WindowWrapper);
-	window_wrapper->set_window_title(TTR("Script Editor - Godot Engine"));
+	window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("Script Editor")));
 	window_wrapper->set_margins_enabled(true);
 	window_wrapper->set_margins_enabled(true);
 
 
 	script_editor = memnew(ScriptEditor(window_wrapper));
 	script_editor = memnew(ScriptEditor(window_wrapper));

+ 1 - 1
editor/plugins/shader_editor_plugin.cpp

@@ -559,7 +559,7 @@ void ShaderEditorPlugin::_notification(int p_what) {
 
 
 ShaderEditorPlugin::ShaderEditorPlugin() {
 ShaderEditorPlugin::ShaderEditorPlugin() {
 	window_wrapper = memnew(WindowWrapper);
 	window_wrapper = memnew(WindowWrapper);
-	window_wrapper->set_window_title(TTR("Shader Editor - Godot Engine"));
+	window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("Shader Editor")));
 	window_wrapper->set_margins_enabled(true);
 	window_wrapper->set_margins_enabled(true);
 
 
 	main_split = memnew(HSplitContainer);
 	main_split = memnew(HSplitContainer);